Abstract
The Science, Technology, Engineering, Arts, and Math (STEAM) has become the buzzword in the field of education. Many studies have revealed the importance of STEAM education and proposed different strategies to enhance it, nevertheless, these strategies are not in perfect alignment with five disciplines of STEAM. Therefore, this study proposed an assessment model which can match each discipline of STEAM activities respectively, including Learning, Using, Practicing, Designing, and Applying (LUPDA). We piloted and reviewed this model through the STEAM learning activities of the Micro:bit-Obstacle Avoidance Car. Finally, the LUPDA model provides effective measurement thorough STEAM hands-on activity.
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Acknowledgements
This research is partially supported by the Ministry of Science and Technology, Taiwan, R.O.C. under Grant no. MOST 109-2511-H-006 -011 -MY3, MOST 109-2811-H-006 -505 -, and MOST 107-2511-H-006 -014 -MY3.
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Chien, YC., Chang, PY., Lee, HY., Huang, TY., Huang, YM. (2020). A LUPDA Assessment Model for Activities in STEAM Education. In: Huang, TC., Wu, TT., Barroso, J., Sandnes, F.E., Martins, P., Huang, YM. (eds) Innovative Technologies and Learning. ICITL 2020. Lecture Notes in Computer Science(), vol 12555. Springer, Cham. https://doi.org/10.1007/978-3-030-63885-6_12
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DOI: https://doi.org/10.1007/978-3-030-63885-6_12
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