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Simulation of High-Definition Pixel-Headlights

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Advances in Visual Computing (ISVC 2020)

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Abstract

This contribution presents a novel algorithm for real-time simulation of adaptive matrix- and pixel-headlights for motor vehicles. The simulation can generate the light distribution of a pair of pixel-headlamps with a resolution of more than one and a half million matrix-elements per light module in real-time. This performance is achieved by dividing the superposition process of the matrix-light-sources into an offline and an online part. The offline part creates a light database that is used by the online component to generate the illumination in memory access efficient way. For an ideal pixel-headlight the run-time of the approach is nearly constant by increasing the number of matrix-lights. This contribution evaluates the visual quality of the simulation. It also presents the changes in the run-time for different pixel-headlamp resolutions and solid angle discretizations.

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Correspondence to Mirko Waldner .

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Waldner, M., Bertram, T. (2020). Simulation of High-Definition Pixel-Headlights. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2020. Lecture Notes in Computer Science(), vol 12509. Springer, Cham. https://doi.org/10.1007/978-3-030-64556-4_45

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  • DOI: https://doi.org/10.1007/978-3-030-64556-4_45

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-64555-7

  • Online ISBN: 978-3-030-64556-4

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