Abstract
There has been much interest in generating 3D shapes that are perceived to be “creative” and previous works develop tools that can be used to create shapes that may be considered “creative”. However, previous research either do not formally define what is a creative shape, or describe manually pre-defined methods or formulas to evaluate whether a shape is creative. In this paper, we develop a computational measure of 3D shape creativity by learning with raw data and without any pre-defined conception of creativity. We first collect various types of data on the human perception of 3D shape creativity. We then analyze the data to gain insights on what makes a shape creative, show results of our learned measure, and discuss some applications.
Manfred Lau acknowledges the Hong Kong Research Grants Council (General Research Fund numbers 11206319 and 11205420).
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Lau, M., Power, L. (2020). A Data-Driven Creativity Measure for 3D Shapes. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2020. Lecture Notes in Computer Science(), vol 12509. Springer, Cham. https://doi.org/10.1007/978-3-030-64556-4_47
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DOI: https://doi.org/10.1007/978-3-030-64556-4_47
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