Skip to main content

A Data-Driven Creativity Measure for 3D Shapes

  • Conference paper
  • First Online:
Book cover Advances in Visual Computing (ISVC 2020)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12509))

Included in the following conference series:

  • 1324 Accesses

Abstract

There has been much interest in generating 3D shapes that are perceived to be “creative” and previous works develop tools that can be used to create shapes that may be considered “creative”. However, previous research either do not formally define what is a creative shape, or describe manually pre-defined methods or formulas to evaluate whether a shape is creative. In this paper, we develop a computational measure of 3D shape creativity by learning with raw data and without any pre-defined conception of creativity. We first collect various types of data on the human perception of 3D shape creativity. We then analyze the data to gain insights on what makes a shape creative, show results of our learned measure, and discuss some applications.

Manfred Lau acknowledges the Hong Kong Research Grants Council (General Research Fund numbers 11206319 and 11205420).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Chang, A.X., et al.: ShapeNet: an information-rich 3D model repository. CoRR (2015)

    Google Scholar 

  2. Chapelle, O., Keerthi, S.: Efficient algorithms for ranking with SVMs. Inf. Retrieval J. 13(3), 201–215 (2010)

    Article  Google Scholar 

  3. Chaudhuri, S., Koltun, V.: Data-driven suggestions for creativity support in 3D modeling. ACM Trans. Graph. 29(6), 1–10 (2010)

    Article  Google Scholar 

  4. Chen, X., Golovinskiy, A., Funkhouser, T.: A benchmark for 3D mesh segmentation. ACM Trans. Graph. 28(3), 1–12 (2009)

    Article  Google Scholar 

  5. Cohen-Or, D., Zhang, H.: From inspired modeling to creative modeling. Vis. Comput. 32(1), 7–14 (2016)

    Article  MathSciNet  Google Scholar 

  6. Gal, R., Shamir, A., Cohen-Or, D.: Pose-oblivious shape signature. IEEE TVCG 13(2), 261–271 (2007)

    Google Scholar 

  7. Garces, E., Agarwala, A., Gutierrez, D., Hertzmann, A.: A similarity measure for illustration style. ACM Trans. Graph. 33(4), 1–9 (2014)

    Article  Google Scholar 

  8. Guo, X., Lin, J., Xu, K., Jin, X.: Creature grammar for creative modeling of 3D monsters. Graph. Models 76(5), 376–389 (2014)

    Article  Google Scholar 

  9. Liu, T., Hertzmann, A., Li, W., Funkhouser, T.: Style compatibility for 3D furniture models. ACM Trans. Graph. 34(4), 1–9 (2015)

    Article  Google Scholar 

  10. Lun, Z., Kalogerakis, E., Sheffer, A.: Elements of style: learning perceptual shape style similarity. ACM Trans. Graph. 34(4), 1–14 (2015)

    Article  Google Scholar 

  11. O’Donovan, P., Libeks, J., Agarwala, A., Hertzmann, A.: Exploratory font selection using crowdsourced attributes. ACM Trans. Graph. 33(4), 1–9 (2014)

    Article  Google Scholar 

  12. Osada, R., Funkhouser, T., Chazelle, B., Dobkin, D.: Matching 3D models with shape distributions. In: SMI, pp. 154–166 (2001)

    Google Scholar 

  13. Ranaweera, W., Chilana, P., Cohen-Or, D., Zhang, H.: ExquiMo: an exquisite corpse tool for collaborative 3D shape design. J. Comput. Sci. Technol. 32(6), 1138–1149 (2017)

    Article  MathSciNet  Google Scholar 

  14. Sternberg, R.: Handbook of Creativity. Cambridge University Press, Cambridge (1999)

    Google Scholar 

  15. Su, H., Maji, S., Kalogerakis, E., Learned-Miller, E.: Multi-view convolutional neural networks for 3D shape recognition. In: ICCV (2015)

    Google Scholar 

  16. Surazhsky, T., Magid, E., Soldea, O., Elber, G., Rivlin, E.: A comparison of gaussian and mean curvatures estimation methods on triangular meshes. In: ICRA (2003)

    Google Scholar 

  17. Talton, J.O., Gibson, D., Yang, L., Hanrahan, P., Koltun, V.: Exploratory modeling with collaborative design spaces. ACM Trans. Graph. 28(5), 1–10 (2009)

    Article  Google Scholar 

  18. Xu, K., Kim, V.G., Huang, Q., Kalogerakis, E.: Data-driven shape analysis and processing. Comput. Graph. Forum 36(1), 101–132 (2017)

    Article  Google Scholar 

  19. Xu, K., Zhang, H., Cohen-Or, D., Chen, B.: Fit and diverse: set evolution for inspiring 3D shape galleries. ACM Trans. Graph. 31(4), 1–10 (2012)

    Article  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Manfred Lau .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lau, M., Power, L. (2020). A Data-Driven Creativity Measure for 3D Shapes. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2020. Lecture Notes in Computer Science(), vol 12509. Springer, Cham. https://doi.org/10.1007/978-3-030-64556-4_47

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-64556-4_47

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-64555-7

  • Online ISBN: 978-3-030-64556-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics