Skip to main content

Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi

  • Conference paper
  • First Online:
Advances in Computer Games (ACG 2019)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 12516))

Included in the following conference series:

  • 435 Accesses

Abstract

Hanabi is a cooperative game for ordering cards through information exchange, and has been studied from various cooperation aspects, such as self-estimation, psychology, and communication theory. Cooperation is achieved in terms of not only increased scores, but also reduced cognitive load for the players. Therefore, while evaluating AI agents playing a cooperative game, evaluation indexes other than scores must be considered. In this study, an agent algorithm was developed that follows the human thought process for guessing the AI’s strategy by utilizing the length of thinking time of the human player and changing the estimation reliability, and the influence of this agent on game scores, cognitive load, and human impressions of the agent was investigated. Thus, thinking time was used as an indicator of cognitive load, and the results showed that it is inversely proportional to the confidence of choice. Furthermore, it was found that the mean thinking time of the human player was shortened when the agent used the thinking time of the player, as compared with the estimation of the conventional agent, and this did not affect human impression. There was no significant difference in the achieved score and success rate of the estimation by changing the estimation reliability according to the thinking time. The above results suggest that the agent developed in this study could reduce the cognitive load of the players without influencing performance.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Hart, S.G.: Nasa-task load index (NASA-TLX); 20 years later. Proc. Hum. Fact. Ergon. Soc. Annual Meet. 50(9), 904–908 (2006)

    Article  Google Scholar 

  2. Jaderberg, M., Czarnecki, W.M., Dunning, I., Marris, L., Lever, G., Castaneda, A.G., Beattie, C., Rabinowitz, N.C., Morcos, A.S., Ruderman, A., Sonnerat, N., Green, T., Deason, L., Leibo, J.Z., Silver, D., Hassabis, D., Kavukcuoglu, K., Graepel, T.:Human-level performance in first-person multiplayer games with population-based deep reinforcement learning (2018). arXiv:1807.01281

  3. Venture Beat, Google Brain and DeepMind researchers release AI benchmark based on card game Hanabi.https://venturebeat.com/2019/02/04/google-brain-and-deepmind-researchers-release-ai-benchmark-based-on-card-game-hanabi/(accessed 2019–05–03).

  4. Osawa, H.: Solving Hanabi : estimating hands by opponent’s actions in cooperative game with incomplete information. In: AAAI Workshop, Computer Poker and Imperfect Information, pp. 37–43 (2015)

    Google Scholar 

  5. Khawaja, M.A., Ruiz, N., Chen, F.: Think before you talk: an empirical study of relationship between speech pauses and cognitive load. In: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (OZCHI 2008), pp. 335–338 (2008)

    Google Scholar 

  6. Bard, N., Foerster, J.N., Chandar, S., Burch, N., Lanctot, M., Song, H.F., Parisotto, E., Dumoulin, V., Moitra, S., Hughes, E., Dunning, I., Mourad, S., Larochelle, H., Bellemare, M.G., Bowling, M.: The Hanabi Challenge: A New Frontier for AI Research (2019). arXiv:1902.00506

  7. Canaan, R., Shen, H., Torrado, R., Togelius, J., Nealen, A., Menzel, S.: Evolving agents for the Hanabi 2018 CIG competition. In: 2018 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1–8 (2018)

    Google Scholar 

  8. van den Bergh, M., Spieksma, F., Kosters, W. Hanabi, a co-operative game of fireworks. Leiden University, Bachelor thesis (2015)

    Google Scholar 

  9. Cox, C., De Silva, J., Deorsey, P., Kenter, F.H.J., Retter, T., Tobin, J.: How to make the perfect fireworks display: two strategies for Hanabi. Math. Mag. 88, 323–336 (2015)

    Article  MathSciNet  Google Scholar 

  10. Bruno, B.: Playing Hanabi near-optimally. In: ACG 2017: Advances in Computer Games, pp. 51–62 (2017)

    Google Scholar 

  11. Eger, M., Martens, C., Córdoba, M.A.: An intentional AI for Hanabi. In: IEEE Conference on Computational Intelligence and Games (CIG), pp. 68–75 (2017)

    Google Scholar 

  12. Gottwald, E.T., Eger, M., Martens, C.: I see what you see: integrating eye tracking into Hanabi playing agents. In: Proceedings of the AIIDE workshop on Experimental AI in Games (2018)

    Google Scholar 

  13. van den Bergh, M.J.H., Hommelberg, A., Kosters, W.A.: Aspects of the cooperative card game Hanabi. In: BNAIC 2016: Artificial Intelligence, pp. 93–105 (2016)

    Google Scholar 

  14. Walton-Rivers, J., Williams, P.R., Bartle, R., Perez-Liebana, D., Lucas, S.M.: Evaluating and modelling Hanabi-playing agents. In: 2017 IEEE Congress on Evolutionary Computation, pp. 1382–1389 (2017)

    Google Scholar 

  15. Kato, T., Osawa, H.: I know you better than yourself:estimation of blind self improves acceptance for an agent. In: HAI 2018 Proceedings of the 6th International Conference on Human-Agent Interaction, pp. 144–152 (2018)

    Google Scholar 

  16. Bartneck, C., Kulić, D., Croft, E., Zoghbi, S.: Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots. Int. J. Soc. Rob. 1(1), 71–81 (2018)

    Article  Google Scholar 

  17. Ultra Board Games,“Hanabi Game Rules”. https://www.ultraboardgames.com/hanabi/game-rules.php. Accessed 03 May 2019

Download references

Acknowledgement

This research was supported by JSPS Research Grants JP26118006, JP18KT0029.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Eisuke Sato .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Sato, E., Osawa, H. (2020). Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi. In: Cazenave, T., van den Herik, J., Saffidine, A., Wu, IC. (eds) Advances in Computer Games. ACG 2019. Lecture Notes in Computer Science(), vol 12516. Springer, Cham. https://doi.org/10.1007/978-3-030-65883-0_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-65883-0_2

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-65882-3

  • Online ISBN: 978-3-030-65883-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics