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Making Use of Virtual Reality for Artificial Intelligence Education

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1344))

Abstract

This project explored how virtual reality (VR) can be used in artificial intelligence (AI) education. A prototype VR application was developed to give students an introduction to deep learning using the Oculus Quest. The application applied escape room elements as an attempt to let students learn the curriculum in an engaging way by doing 3D-puzzles, calculations, and quizzes based on the course-material. The topics were split into separate rooms to let students progress through the curriculum intuitively. 15 people tested the application and responded to a questionnaire. 26 people evaluated the application’s concepts after watching a video. Based on the evaluation, we believe that using such a VR application in AI education can be a good supplementary tool to introduce students to new topics in an engaging way. The main advantage of using VR in this context is to use interactive 3D-visualizations and hands-on activities that are challenging to experience by other means. The questionnaire’s respondents were very positive to the concept, and it could potentially be beneficial in other types of STEM-education as well.

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Acknowledgments

We would like to thank the staff of the VR labs at the Norwegian University of Science and Technology for providing us the right tools and tips for conducting the project. Also, we would like to thank the staff and participants of HELMeTO 2020 for letting us participate in the conference and giving feedback. Furthermore, we would like to thank the reviewers of the paper for giving us valuable feedback for improving the paper and future work. Finally, a special thanks to everyone that participated in the evaluation, who made it possible to conduct the project during such difficult times.

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Correspondence to Sølve Robert Bø Hunvik .

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Hunvik, S.R.B., Lindseth, F. (2021). Making Use of Virtual Reality for Artificial Intelligence Education. In: Agrati, L.S., et al. Bridges and Mediation in Higher Distance Education. HELMeTO 2020. Communications in Computer and Information Science, vol 1344. Springer, Cham. https://doi.org/10.1007/978-3-030-67435-9_5

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  • DOI: https://doi.org/10.1007/978-3-030-67435-9_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-67434-2

  • Online ISBN: 978-3-030-67435-9

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