Abstract
Exergames and Virtual Reality are positive technologies which can be effectively used for the assessment and the training of cognitive capabilities in elderly population. The current COVID-19 pandemic and a consistent number of people living in small villages far from big city centers make necessary to develop applications which can be used remotely at the users’ homes. Web-based applications, and in particular WebGL, are a promising technology to cope with such needs and to design instruments for active ageing. Here, we propose a WebGL exergame for the assessment of cognitive capabilities of elderly people, and a web-based procedure to offer the game and to collect data. In this paper, we assess (i) the digital autonomy of a group of volunteers who tested the web-based exergame, and (ii) the potentiality of Unity WebGL build to create non-immersive Virtual Reality environments.
Keywords
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Acknowledgments
We wish to thank Luca Spallarossa for the helpful comments and the support in implementing the networking infrastructure.
This work has been partially supported by the Interreg Alcotra projects PRO-SOL We-Pro (n. 4298) and CLIP E-Santé (n. 4793).
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Chessa, M., Bassano, C., Solari, F. (2021). A WebGL Virtual Reality Exergame for Assessing the Cognitive Capabilities of Elderly People: A Study About Digital Autonomy for Web-Based Applications. In: Del Bimbo, A., et al. Pattern Recognition. ICPR International Workshops and Challenges. ICPR 2021. Lecture Notes in Computer Science(), vol 12662. Springer, Cham. https://doi.org/10.1007/978-3-030-68790-8_14
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