Abstract
Obesity is one of the most common problem that can be avoid with the correct education of the teenagers. There are different methods, but the use of the mobile devices to promote the creation of social challenges is important, because the teenagers act mainly in groups. The use of questionnaires, challenges and gamification purposes may promote the use of this type of mobile applications by teenagers. It is a special population that needs the adoption of different interactive technologies. The studies available are not validated by healthcare professionals. First of all, we started to analyze the related work of obesity problem, mobile applications, and different methodologies adopted with teenagers. By the end, seven students participated in the study with the performance of visualization of daily tips and curiosities, answering questionnaires, monitoring of physical activity and gamification. The teenagers were satisfied with the strategies adopted, but this study was affected by the pandemic situation around the world. In general, the participants were satisfied with the use of the mobile, and they would like to use it in the future for the improvement of their nutrition and physical activity habits.
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Acknowledgements
This work is funded by FCT/MEC through national funds and co-funded by FEDER – PT2020 partnership agreement under the project UIDB/EEA/50008/2020 (Este trabalho é financiado pela FCT/MEC através de fundos nacionais e cofinanciado pelo FEDER, no âmbito do Acordo de Parceria PT2020 no âmbito do projeto UIDB/EEA/50008/2020).
This work is also funded by National Funds through the FCT - Foundation for Science and Technology, I.P., within the scope of the project UIDB/00742/2020.
The work presented in this paper is also supported by the University of Sts. Cyril and Methodius in Skopje, Faculty of Computer Science and Engineering.
This article is based upon work from COST Action IC1303–AAPELE–Architectures, Algorithms and Protocols for Enhanced Living Environments and COST Action CA16226–SHELD-ON–Indoor living space improvement: Smart Habitat for the Elderly, supported by COST (European Cooperation in Science and Technology). More information in www.cost.eu.
Furthermore, we would like to thank the Politécnico de Viseu for their support.
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Villasana, M.V. et al. (2021). CoviHealth: A Pilot Study with Teenagers in Schools of Centre of Portugal. In: Goleva, R., Garcia, N.R.d.C., Pires, I.M. (eds) IoT Technologies for HealthCare. HealthyIoT 2020. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 360. Springer, Cham. https://doi.org/10.1007/978-3-030-69963-5_10
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