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Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12642))

Abstract

The paper presents a mobile location-based app that promotes learning and sensitization about the Tinian marble craftsmanship, which is enlisted to the Representative List of the Intangible Cultural Heritage of Humanity of UNESCO. It consists of a location-based game and a tour that provide semantic connections to visitors of the museum of Marble Crafts and the settlement of Pyrgos, Tinos island, Greece. The paper presents the game design which emphasizes exploratory learning and storytelling. Furthermore, an evaluation of the game has been conducted with playtesting at the field, with the participation of ten expert users: interaction and game designers, technology developers and cultural heritage professionals.

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Acknowledgements

This research has been co‐financed by the European Union and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE – INNOVATE (project code:T1EDK-15171).

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Correspondence to Panayiotis Koutsabasis .

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Koutsabasis, P. et al. (2021). Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App. In: Ioannides, M., Fink, E., Cantoni, L., Champion, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science(), vol 12642. Springer, Cham. https://doi.org/10.1007/978-3-030-73043-7_31

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  • DOI: https://doi.org/10.1007/978-3-030-73043-7_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-73042-0

  • Online ISBN: 978-3-030-73043-7

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