Skip to main content

“Narration”: Integrated System for Management and Curation of Digital Content and Production of Personalized and Collaborative Narratives

  • Conference paper
  • First Online:
Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2020)

Abstract

The objective of this paper is to illustrate the common social need for preservation of Cultural Heritage (CH), through innovative and interactive processes of curation of exhibits and events in places of cultural interest or remotely [1]. Through the project “Narration” we are demonstrating ways for specialized and non-specialized users to create and curate narrations of various extents based on the content available, and share them with the general public. To this extent, the main focus can remain the research of adding an impact in providing a historical and cultural significance by enhancing the understanding and appreciation of cultural values. “Narration” proposes an innovative integrated platform for curating digital exhibitions and cultural content. Through a complex schema of interconnected narrative formations, “Narration” aims to contribute to a better understanding of the cultural and artistic relationships between exhibited objects and cultural heritage collections. Aiming at enhancing the preexisting apprehension on the way cultural heritage items carry valuable and explicable meanings, Narration suggests innovative and holistic curatorial solutions which enrich cultural heritage analysis and experience.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Aslan, Z., Court, S., Teutonico, J.M., Thompson, J. (eds.): Protective Shelters for Archaeological Sites. Proceedings of a Symposium, Herculaneum, Italy, 23–27 September 2013. https://www.academia.edu/37090131/ Protective_Shelters_for_Archaeological_Sites

  2. Directorate-General for Education, Youth, Sport and Culture (European Commission), LNCS, p. 4. https://op.europa.eu/en/publication-detail/-/publication/5a9c3144-80f1-11e9-9f05-01aa75ed71a1. Accessed 27 May 2019

  3. ICOM. Russian National Committee, Kochelyaeva, Nina, Social and Educational Role of Museums in Promoting the Principles of the UNESCO Convention on the Protection and Promotion of the Diversity of Cultural Expressions, Unesco publication (2015). https://unesdoc.unesco.org/ark:/48223/pf0000233565.locale=en

  4. Bertacchini, E., Morando, F.: The Future of Museums in the Digital Age: New Models of Access and Use of Digital Collections, p. 2. https://iris.unito.it/retrieve/handle/2318/105581/58394/bertacchini_morando_ijam_paper-revised-final_reading.pdf

  5. Bertacchini, E., Morando, F.: The Future of Museums in the Digital Age: New Models of Access and Use of Digital Collections, p. 20. https://iris.unito.it/retrieve/handle/2318/105581/58394/bertacchini_morando_ijam_paper-revised-final_reading.pdf

  6. Bedford, L.: Storytelling: the real work of museums. Curator Museum J. 44(1), 27–34 (2001). https://doi.org/10.1111/j.2151-6952.2001.tb00027.x

    Article  Google Scholar 

  7. Liarokapis, F., Petridis, P., Andrews, D., de Freitas, S.: Multimodal serious games technologies for cultural heritage. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds.) Mixed Reality and Gamification for Cultural Heritage, pp. 371–392. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-49607-8_15

    Chapter  Google Scholar 

  8. I.S.L. https://www.iit.demokritos.gr/labs/isl/. Accessed 14 Sep 2020

  9. Museology lab. https://museologylab.ct.aegean.gr. Accessed 12 Sep 2020

  10. University of the Aegean. https://www.ct.aegean.gr/En/En_Index. Accessed 12 Sep 2020

  11. Aegean Solutions. https://www.aegeansolutions.com/en/. Accessed 12 Sep 2020

  12. Craig, A., et al.: Educational applications. In: Developing Virtual Reality Applications (2009). https://doi.org/10.1016/B978-0-12-374943-7.00006-9

  13. Wanga, Y., et al.: Recommendations based on semantically enriched museum collections. Web Semant. Sci. Serv. Agents World Wide Web. (2008). https://doi.org/10.1016/j.websem.2008.09.002

  14. Hampson, C., et al.: Metadata-enhanced exploration of digital cultural collections. Int. J. Metadata Semant. Ontol. 9(2), 155–167 (2014). https://doi.org/10.1504/IJMSO.2014.060342

    Article  Google Scholar 

  15. The Museum Platform. https://themuseumplatform.com/. Accessed 14 Sep 2020

  16. Directorate-General for Education, Youth, Sport and Culture (European Commission): European framework for action on cultural heritage (2019). https://doi.org/10.2766/949707

  17. The Pluggy project. https://www.pluggy-project.eu. Accessed 12 Sep 2020

  18. The Pluggy 3D. https://www.pluggy-project.eu/pluggy3d/. Accessed 12 Sep 2020

  19. The Pluggy Pin. https://www.pluggy-project.eu/pluggypins/. Accessed 12 Sep 2020

  20. Iguide KNOSSOS: An immersive Virtual Reality Guide for the Archaeological site of KNOSSOS. Press release. https://isl.iit.demokritos.gr/news/iguide-knossos-immersive-virtual-reality-guide-archaeological-site-knossos. Accessed 12 Sep 2020

  21. Farazis, G., et al.: Digital approaches for public outreach in cultural heritage: the case study of iGuide Knossos and Ariadne’s Journey. Digit. Appl. Archaeol. Cult. Heritage 15, e00126 (2019). https://doi.org/10.1016/j.daach.2019.e00126

    Article  Google Scholar 

  22. Thomopoulos, S., et al.: DICE: digital immersive cultural environment. In: Ioannides, M., et al. (eds.) EuroMed 2016. LNCS, vol. 10058, pp. 758–777. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48496-9_61

    Chapter  Google Scholar 

  23. Emotive project. https://emotiveproject.eu. Accessed 15 Sep 2020

  24. artsteps | Make your own Virtual Exhibitions. https://www.artsteps.com/. Accessed 14 Sep 2020

  25. Ortelia Interactive - Exhibition Design Software for Galleries .... https://ortelia.com/. Accessed 14 Sep 2020

  26. Ioannides, Μ., Alonzo, Α., Georgopoulos, Α., Kalisperis, L.: Documenting, archiving, preserving and visualising digital cultural heritage: from concept to reality. Int. J. Archit. Comput. 7(1), 2 (2009). https://doi.org/10.1260/147807709788549385

    Article  Google Scholar 

  27. King, L., Stark, J.F.: Experiencing the digital world: the cultural value of digital engagement with heritage. https://doi.org/10.1080/2159032X.2016.1246156

  28. API stands for Application Programming Interface. https://en.wikipedia.org/wiki/API

  29. Nishanbaev, I.: A web repository for geo-located 3D digital cultural heritage models. Digit. Appl. Archaeol. Cult. Heritage 16, e00139 (2020). https://www.researchgate.net/publication/339560541_A_web_repository_for_geo-located_3D_digital_cultural_heritage_models

    Google Scholar 

  30. More information about GeoJSON: https://geojson.org/

  31. Rosa, C.A., Craveiro, O., Domingues, P.: Open source software for digital preservation repositories: a survey. Int. J. Comput. Sci. Eng. Surv. (IJCSES) 8(3) (2017). https://arxiv.org/ftp/arxiv/papers/1707/1707.06336.pdf

  32. Elias, C.: Whose digital heritage? Contemporary art, 3D printing and the limits of cultural property, pp. 687–707, October 2019. https://doi.org/10.1080/09528822.2019.1667629

  33. Artplus. https://artplus.com/

Download references

Acknowledgments

Narration is co-funded by Greece and the European Union- European Regional Development Fund (ERDF) within the operational program Competitiveness- Entrepreneurship-Innovation (ΕPAnEK).

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Stelios C. A. Thomopoulos , Konstantinos Dimitros , Konstantinos Panou , Giorgos Farazis or Sofia Mitsigkola .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Thomopoulos, S.C.A., Dimitros, K., Panou, K., Farazis, G., Mitsigkola, S., Kassianou, K. (2021). “Narration”: Integrated System for Management and Curation of Digital Content and Production of Personalized and Collaborative Narratives. In: Ioannides, M., Fink, E., Cantoni, L., Champion, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science(), vol 12642. Springer, Cham. https://doi.org/10.1007/978-3-030-73043-7_32

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-73043-7_32

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-73042-0

  • Online ISBN: 978-3-030-73043-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics