Skip to main content

Virtual Reality to Improve Human Computer Interaction for Art

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1378))

Abstract

The integration of technology, namely virtual reality, with arts is implemented in this paper. An observational study is performed by replicating an actual museum by a Swiss-Lebanese artist and having user experience it in a virtual immersive environment. Data is then collected to monitor the user experience and its effects on his emotional and psychological state. This information is used to reflect on future developments and enhancements to elevate the user experience and potentially upgrade it with further advanced technologies.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   149.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   199.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Beck, J., Rainoldi, M., Egger, R.: Virtual reality in tourism: a state-of-the-art. Tour. Rev. (2019)

    Google Scholar 

  2. Brenda, K.W.: The potential for virtual reality to improve health care. A White Paper (2006)

    Google Scholar 

  3. Nascimento, A.M., Queiroz, A.C.M., Vismari, L.F., Bailenson, J.N., Cugnasca, P.S., Junior, J.B.C.: The role of virtual reality in autonomous vehicles’ safety. In: IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (2019)

    Google Scholar 

  4. Sherman, W.R., Craig, A.B.: Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann (2018)

    Google Scholar 

  5. Jantz, J.J., Molnár, A., Alcaide, R.: A brain-computer interface for extended reality interfaces. In: ACM SIGGRAPH 2017 VR Village (2017)

    Google Scholar 

  6. Mertz, L.: Virtual reality is taking the hurt out of pain. IEEE Pulse. 10(3), 3–8 (2019). https://doi.org/10.1109/MPULS.2019.2911819. PMID: 31135343

  7. Carrino, F., Abou Khaled, O., Mugellini, E.: IMPACT – immersive mirror for pain control and treatment. In: Augmented Reality, Virtual Reality, and Computer Graphics – 5th International Conference, AVR 2018, Otranto, Italy, 24–27 June 2018, Proceedings, Part II, vol. 10851, pp. 192–200 (2018). https://doi.org/10.1007/978-3-319-95282-6_14

  8. Carrino, F., Cherix, R., Omar, A.K., Mugellini, E., Wunderle, D.: Bus simulator in virtual reality for young adults with intellectual disabilities. In: Proceedings of the 4th Gamification & Serious Games Symposium (GSGS 19) (2019)

    Google Scholar 

  9. Sinclair, F.: VR Museum of Fine Art, 20 August 2016 (2016). https://store.steampowered.com/app/515020/The_VR_Museum_of_Fine_Art/

  10. Lifeliqe VR Museum. https://www.lifeliqe.com/products/vr-museum

  11. Amaryllis VR (2017). https://www.amaryllisvr.com/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Lteif, F.C., Daher, K., Angelini, L., Mugellini, E., Khaled, O.A., Hajj, H.E. (2021). Virtual Reality to Improve Human Computer Interaction for Art. In: Ahram, T., Taiar, R., Groff, F. (eds) Human Interaction, Emerging Technologies and Future Applications IV. IHIET-AI 2021. Advances in Intelligent Systems and Computing, vol 1378. Springer, Cham. https://doi.org/10.1007/978-3-030-74009-2_25

Download citation

Publish with us

Policies and ethics