Abstract
This paper studies the usage of user guidance in interaction design based on a digital media art project. A reflection on the project is first conducted to introduce the case. Data on user experience in the project is analyzed to demonstrates the importance of user guidance, and possible optimizations for improving the efficiency of user guidance are discussed. The result suggests that effectively designed user guidance can improve users’ experience in an interactive digital artwork, and guidance can be more important for interactions requiring controls unfamiliar with the users. The Fogg Behavior Model is applied to discuss the approaches to optimize the efficiency of user guidance. For motivation, the discussion suggests combining user guidance with narratives, adopting interactive guidance, and rewarding participation in guidance. For ability, designers can simplify the interaction and guidance based on target users and familiarize them with the manipulation.
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Cao, S., Liu, F. (2021). A Project-Based Study on User Guidance for Interaction Design. In: Rau, PL.P. (eds) Cross-Cultural Design. Experience and Product Design Across Cultures. HCII 2021. Lecture Notes in Computer Science(), vol 12771. Springer, Cham. https://doi.org/10.1007/978-3-030-77074-7_1
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