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Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12789))

Abstract

Foresthlon is an adaptation of the well known Biathlon game where the player has to move in a forest as well as shoot at the target in order to win the game. A two-dimensional hybrid BCI game was designed and implemented in order to provide a new and exciting experience for the player without ruining gameplay. The main goal of the game is to run and hit all the targets as quickly as possible as the main indicator of how successful the attempt is the time the player was able to finish the game. A user study was performed with 30 participants to examine gender differences in terms of user-experience, cognitive workload, and performance. Results indicate that male participants performed slightly better than females, although there are no significant differences.

Partially supported by the project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE–Call: H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.

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Acknowledgement

The authors would like to thank all participants that took place on the user evaluation study as well as Filip Škola for his guidelines.

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Correspondence to Fotis Liarokapis .

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Konečný, R., Liarokapis, F. (2021). Foresthlon: Investigating Gender Experience Through a Hybrid BCI Game. In: Fang, X. (eds) HCI in Games: Experience Design and Game Mechanics. HCII 2021. Lecture Notes in Computer Science(), vol 12789. Springer, Cham. https://doi.org/10.1007/978-3-030-77277-2_5

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  • DOI: https://doi.org/10.1007/978-3-030-77277-2_5

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