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Omnidirectional Flick View

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12770))

Abstract

We propose a novel interface that naturally and dynamically augments practical horizontal field-of-view via Head-Mounted Display (HMD). Instead of showing whole omnidirectional sight, we realize augmentation of dynamic field-of-view (FoV) by composition of two methods: (i) Neck-yaw Boosting: magnification of amount of movement of sight against neckyawing, and (ii) Dynamic FoV Boosting: slight translation between local view and global view. Neck-flicking motion of users expands FoV and extends direction of neck-yawing. Simultaneous usage of these methods extremely reduces burden of turning head while degrading optical flow for suppressing VR sickness.

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Notes

  1. 1.

    BSW20KM11BK, Buffalo inc. Horizontal FoV: 120\(^\circ \) , vertical FoV: 80\(^\circ \) (approx.). Resolution: 1920 \(\times \) 1080 pixels. 30 fps. USB connection.

  2. 2.

    It is not satisfied on \(k^+ < 3\theta _{BV} / \theta _R\).

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Correspondence to Ryota Suzuki .

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Suzuki, R., Sato, T., Iwata, K., Satoh, Y. (2021). Omnidirectional Flick View. In: Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2021. Lecture Notes in Computer Science(), vol 12770. Springer, Cham. https://doi.org/10.1007/978-3-030-77599-5_28

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  • DOI: https://doi.org/10.1007/978-3-030-77599-5_28

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77598-8

  • Online ISBN: 978-3-030-77599-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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