Skip to main content

MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation

  • Conference paper
  • First Online:
  • 1242 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12787))

Abstract

Chronic diseases such as mild cognitive impairment have severely affected the quality of life of the elderly worldwide, both physically and psychologically. Working memory training is an intervention method that has been widely used in clinical treatment. However, memory decline, decreased physical function and psychological resistance to the training prevent seniors from gaining an ideal training outcome. Researchers use gamification methods to help the therapists improve the effect of rehabilitation training to solve the problem. This research is based on working memory training in cognitive rehabilitation and developed an exergame for seniors with mild cognitive impairment called MEMORIDE. Using the method of participatory design (PD), researchers design the Chinese classical garden's training scene that caters to the hobbies of the elderly. Moreover, a positive feedback mechanism was used to encourage the elderly to participate actively. This study recruited 10 participants with mild cognitive impairment over 65 years old (MMSE scores between 21 and 26) who used MEMORIDE for 30-min rehabilitation training. The post-experiment interview showed that most participants had a pleasant experience and willing to continue trying this training method. The research results verified the acceptance of gamified rehabilitation training for seniors. The study proves that gamification can improve training compliance and relieve training pressure in elderly rehabilitation. In further research, longer-term experiments will be carried out to verify this training method's cognitive function enhancement effect.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Nations, U.: World Population Ageing 2019 Highlights. World Population Ageing (2019)

    Google Scholar 

  2. Frieden, T.R.: Asleep at the switch: local public health and chronic disease. Am. J. Publ. Heal. 94(12), 2059–2061 (2004). https://doi.org/10.2105/AJPH.94.12.2059

    Article  Google Scholar 

  3. Moussavi, S., et al.: Depression, chronic diseases, and decrements in health: results from the World Health Surveys. The Lancet 370(9590), 851–858 (2007)

    Article  Google Scholar 

  4. Leroi, I., et al.: Cognitive impairment in Parkinson disease: impact on quality of life, disability, and caregiver burden. J. Geriatr. Psychiatry Neurol. 25(4), 208–214 (2012)

    Article  Google Scholar 

  5. Petersen, R.: Mild cognitive impairment: transition between aging and Alzheimer’s disease. Neurologia 15(3), 93–101 (2000)

    Google Scholar 

  6. Petersen, R.C., et al.: Mild cognitive impairment: clinical characterization and outcome. Arch. Neurol. 56(3), 303–308 (1999)

    Article  Google Scholar 

  7. Finn, M., McDonald, S.: Repetition-lag training to improve recollection memory in older people with amnestic mild cognitive impairment. A randomized controlled trial. Aging, Neuropsychol. Cogn. 22(2), 244–258 (2015). https://doi.org/10.1080/13825585.2014.915918

    Article  Google Scholar 

  8. Redick, T.S.: The hype cycle of working memory training. Curr. Dir. Psychol. Sci. 28(5), 423–429 (2019)

    Article  Google Scholar 

  9. Fink, H.A., et al.: Pharmacologic interventions to prevent cognitive decline, mild cognitive impairment, and clinical Alzheimer-type dementia: a systematic review. Ann. Intern. Med. 168(1), 39–51 (2018)

    Article  Google Scholar 

  10. Song, D., et al.: The effectiveness of physical exercise on cognitive and psychological outcomes in individuals with mild cognitive impairment: a systematic review and meta-analysis. Int. J. Nurs. Stud. 79, 155–164 (2018)

    Article  Google Scholar 

  11. Balaam, M., et al.: Motivating mobility: designing for lived motivation in stroke rehabilitation. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2011)

    Google Scholar 

  12. McCallum, S.: Gamification and serious games for personalized health. In: pHealth (2012)

    Google Scholar 

  13. Whitehead, A., et al.: Exergame effectiveness: what the numbers can tell us. In: Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, pp. 55–62. Association for Computing Machinery, Los Angeles, California (2010)

    Google Scholar 

  14. Nouchi, R., et al.: Brain training game improves executive functions and processing speed in the elderly: a randomized controlled trial. PLoS ONE 7(1), e29676 (2012)

    Article  Google Scholar 

  15. Li, Y., Muñoz, J., Mehrabi, S., Middleton, L., Cao, S., Boger, J.: Multidisciplinary iterative design of exergames (MIDE): a framework for supporting the design, development, and evaluation of exergames for health. In: Fang, X. (ed.) HCII 2020. LNCS, vol. 12211, pp. 128–147. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-50164-8_9

    Chapter  Google Scholar 

  16. De Schutter, B.: Gerontoludic design: extending the mda framework to facilitate meaningful play for older adults. Int. J. Gaming Comput. Mediat. Simul. (IJGCMS) 9(1), 45–60 (2017)

    Article  Google Scholar 

  17. Muroi, F., Tao, X., Han, T.: A Study on the Effect of Gamification on Alleviation Anxiety Levels of the Elderly in China. Springer International Publishing, Cham (2020)

    Google Scholar 

  18. Amory, A., et al.: The use of computer games as an educational tool: identification of appropriate game types and game elements. Br. J. Edu. Technol. 30(4), 311–321 (1999)

    Article  Google Scholar 

  19. Soldati, M., et al.: Create Video Games to Promote Well-Being of Elderly People – A Practice-Driven Guideline. Springer International Publishing, Cham (2020)

    Book  Google Scholar 

  20. Schuler, D., Namioka, A.: Participatory design: Principles and practices. CRC Press, Boco Raton (1993)

    Google Scholar 

  21. Csikszentmihalyi, M., Csikzentmihaly, M.: Flow: The Psychology of Optimal Experience, vol. 1990. Harper & Row, New York (1990)

    Google Scholar 

  22. Zheng, G., et al.: Aerobic exercise ameliorates cognitive function in older adults with mild cognitive impairment: a systematic review and meta-analysis of randomised controlled trials. Br J Sports Med 50(23), 1443–1450 (2016)

    Article  Google Scholar 

  23. Redwine, L.S., et al.: An exploratory randomized sub-study of light-to-moderate intensity exercise on cognitive function, depression symptoms and inflammation in older adults with heart failure. J. Psychosom. Res. 128, 109883 (2020)

    Article  Google Scholar 

  24. Branaghan, R.J., O’Brian, J.S., Hildebrand, E.A., Bryant Foster, L.: Usability evaluation. In: Humanizing Healthcare – Human Factors for Medical Device Design, pp. 69–96. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-64433-8_4

    Chapter  Google Scholar 

  25. Yu, R.W.L., et al.: Acceptance Level of Older Chinese People towards Video Shooting Games. Springer International Publishing, Cham (2020)

    Google Scholar 

  26. Davis, F.D.: Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Q. 13(3), 319 (1989). https://doi.org/10.2307/249008

    Article  Google Scholar 

Download references

Acknowledgments

The research is supported by National Social Science Fund (Grant No. 18BRK009).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ting Han .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Li, X., Han, T., Zhang, E., Shao, W., Li, L., Wu, C. (2021). MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive Impairment to Actively Participate in Rehabilitation. In: Gao, Q., Zhou, J. (eds) Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. HCII 2021. Lecture Notes in Computer Science(), vol 12787. Springer, Cham. https://doi.org/10.1007/978-3-030-78111-8_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-78111-8_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-78110-1

  • Online ISBN: 978-3-030-78111-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics