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Gamification Proposal of an Improved Energy Saving System for Smart Homes

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Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 253))

Abstract

The residential sector accounts for 17% of the final energy consumption in the world, and its energy-related improvements are characterised by expensive remodelling, destruction and reconstruction. However, the increasing digitalisation taking place all around the world has paved the way to new, revolutionary methods such as gamification-based approaches. The goal of a meaningful gamification is to provide the user with an gameful and engaging experience designed to create medium-term and long-term habits in the users. This proposal suggest that IoT monitoring systems in Smart Homes can make use of gamification to raise energy awareness among its users and reinforce energy efficient habits.

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Acknowledgements

This research has been supported by the project “Intelligent and sustainable mobility supported by multi-agent systems and edge computing (InEDGE-Mobility): Towards Sustainable Intelligent Mobility: Blockchain-based framework for IoT Security”, Reference: RTI2018-095390-B-C32, financed by the Spanish Ministry of Science, Innovation and Universities (MCIU), the State Research Agency (AEI) and the European Regional Development Fund (FEDER).

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Correspondence to David García-Retuerta .

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García-Retuerta, D., Corchado, J.M. (2022). Gamification Proposal of an Improved Energy Saving System for Smart Homes. In: Corchado, J.M., Trabelsi, S. (eds) Sustainable Smart Cities and Territories. SSCTIC 2021. Lecture Notes in Networks and Systems, vol 253. Springer, Cham. https://doi.org/10.1007/978-3-030-78901-5_27

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