Abstract
The methodology for creating digital games is usually associated with knowledge of game designer who guides strategies to engage players. Therefore, there is a need to structure this process in a model that allows people who want to know more about engagement in digital game to create engaging gaming experiences. As a result of this need, we argue that to develop player engagement processes, a UCD perspective with high levels of UX is necessary. Concepts like players type, UX, Usability, Engagement, Flow, Narrative, Presence, VR, and personas in line with context, can be combined to understand players need. In academic propose, the evaluation methods are essential to validate our decisions and guide the process. The goal of this paper, is to present a model to support the design of educational game, using VR. This model can be useful for students and researchers, that want to create rich game.
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Acknowledgements
A Ph.D. scholarship (SFRH/BD/129105/2017) granted to Yanick Trindade, from FCT: Fundação para a Ciência e Tecnologia (the Portuguese Science Foundation), supported this study. CIAUD/ULisboa.
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Trindade, Y., Rebelo, F., Noriega, P. (2021). Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms. In: Rebelo, F. (eds) Advances in Ergonomics in Design. AHFE 2021. Lecture Notes in Networks and Systems, vol 261. Springer, Cham. https://doi.org/10.1007/978-3-030-79760-7_103
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