Abstract
This paper presents a computational approach to evaluate the field of view (FOV) of a prototype bomb suit helmet. The presented approach computes the FOV based on three-dimensional scans of head and helmet. The variation of the FOV is also evaluated based a large anthropometric database. By identifying four variables to relate cornea location to helmet position, their influence to the FOV variation is computed, which demonstrates the potential for virtual testing of a large population.
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See Fig. 6. Frankfort plane is defined by left and right tragions and orbitales 1) and coincided with the X-Z plane in our 3D coordinate system where the Z axis pointing from the left to the right and the X axis pointing to the front and the origin is located at the middle point between two tragions.
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Li, P., Mitchell, K.B., Brantley, J.D. (2021). A Computational Approach to Evaluate Headborne Equipment Impacts to Field of View Over a Population: A Case Study. In: Wright, J.L., Barber, D., Scataglini, S., Rajulu, S.L. (eds) Advances in Simulation and Digital Human Modeling. AHFE 2021. Lecture Notes in Networks and Systems, vol 264. Springer, Cham. https://doi.org/10.1007/978-3-030-79763-8_35
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DOI: https://doi.org/10.1007/978-3-030-79763-8_35
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