Abstract
In this paper, we investigate the effects of including a conversational intelligent agent for helping end user developers in defining the behaviour of point-and-click games through event-condition action rules. We discuss the rule support in a web-based authoring environment, together with the design and the implementation of the agent in the form of a chatbot. We compared the versions with and without the chatbot and the results show a decrease in the perceived cognitive load in complex tasks.
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Asunis, L., Frau, V., Macis, R., Pireddu, C., Spano, L.D. (2021). PAC-Bot: Writing Text Messages for Developing Point-and-Click Games. In: Fogli, D., Tetteroo, D., Barricelli, B.R., Borsci, S., Markopoulos, P., Papadopoulos, G.A. (eds) End-User Development. IS-EUD 2021. Lecture Notes in Computer Science(), vol 12724. Springer, Cham. https://doi.org/10.1007/978-3-030-79840-6_15
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DOI: https://doi.org/10.1007/978-3-030-79840-6_15
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