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Using Augmented Reality in Computing Higher Education

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 12677))

Abstract

In the past, the only way to receive educational content was through traditional methods, which included engaging the learners in full interaction with non-interactive books. Nowadays, we can generate three-dimensional virtual vision by using high-performance computer graphics, which is called Augmented Reality (AR).

This research focuses on investigating a new approach to emerging and integrating computing education with AR technology in Saudi Arabia.

The research will follow the design science methodology which is a mixed method approach for data collection and analysis.

As design science research is considered to be problem focused research, its main tasks are the illustration of the design problems and evaluation of design solutions.

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Correspondence to Sarah Alshamrani Alshaikhi .

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Alshamrani Alshaikhi, S., Joy, M. (2021). Using Augmented Reality in Computing Higher Education. In: Cristea, A.I., Troussas, C. (eds) Intelligent Tutoring Systems. ITS 2021. Lecture Notes in Computer Science(), vol 12677. Springer, Cham. https://doi.org/10.1007/978-3-030-80421-3_58

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  • DOI: https://doi.org/10.1007/978-3-030-80421-3_58

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-80420-6

  • Online ISBN: 978-3-030-80421-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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