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Discovering Topics of Interest on Steam Community Using an LDA Approach

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Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 266))

Abstract

Reviews from players regarding different characteristics of an esports game are one of the worthiest sources for the developers to enhance their services or adjust operating strategy. However, little research has been conducted on detecting esports players’ favorite topics dealing with topic modeling. Thus, this paper aims to use a data mining approach to analyze community data in the games domain available on Steam. We collected more than 1.2 million English reviews from four esports games up to August 2020 on Steam. Our contributions in this paper are: (i) we manually build a dataset by filtering out high-quality esports reviews, (ii) we then infer and group reviews into 3 groups with 19 topics, and (iii) we add more contributions to finding the emerging opinions of esports players towards the different topics of esports reviews, which might benefit further research on understanding esports reviews.

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Notes

  1. 1.

    https://www.aesf.com/en/News-And-Media-Coverage/Esports-Returns-As-Proposed-By-The-Hagoc-For-The-2022-Asian-Games.html.

  2. 2.

    https://newzoo.com/insights/trend-reports/newzoo-global-esports-market-report-2020-light-version/.

  3. 3.

    https://store.steampowered.com/.

  4. 4.

    Data available on request from the authors.

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Correspondence to Yang Yu .

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Yu, Y., Nguyen, BH., Yu, F., Huynh, VN. (2021). Discovering Topics of Interest on Steam Community Using an LDA Approach. In: Leitner, C., Ganz, W., Satterfield, D., Bassano, C. (eds) Advances in the Human Side of Service Engineering. AHFE 2021. Lecture Notes in Networks and Systems, vol 266. Springer, Cham. https://doi.org/10.1007/978-3-030-80840-2_59

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  • DOI: https://doi.org/10.1007/978-3-030-80840-2_59

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-80839-6

  • Online ISBN: 978-3-030-80840-2

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