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Label Similarity Based Graph Network for Badminton Activity Recognition

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12836))

Abstract

The sensor-based human activity recognition is a key technology for modern intelligent sports. However, the complexity of sport activities and lacking of large-scale dataset give rise to the challenges on training effective deep neural networks for it. On image/video-based computer vision tasks, deep learning models can be pretrained on large-scale datasets which are semantically similar with specific tasks. However, we cannot pretrain deep learning models for sensor-based human activity recognition due to lacking public large-scale datasets. To get rid of this problem, we propose a similarity-based graph network for the sensor-based human activity recognition. Specifically, it is a Convolutional Neural Network (CNN) being enhanced with an embedded Graph Neural Network (GNN) for learning the label relationship in terms of two proposed similarity measures. The experimental results on BSS-V2 dataset demonstrate that our proposed network outperforms prior state-of-the-art work by 10.3% in accuracy and 13.3% better than backbone CNN model.

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Acknowledgment

This work was supported by the Joint Laboratory of Intelligent Sports of China Institute of Sport Science (CISS).

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Correspondence to Jinwen Ma .

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Wang, Y., Pan, G., Ma, J., Li, X., Zhong, A. (2021). Label Similarity Based Graph Network for Badminton Activity Recognition. In: Huang, DS., Jo, KH., Li, J., Gribova, V., Bevilacqua, V. (eds) Intelligent Computing Theories and Application. ICIC 2021. Lecture Notes in Computer Science(), vol 12836. Springer, Cham. https://doi.org/10.1007/978-3-030-84522-3_46

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  • DOI: https://doi.org/10.1007/978-3-030-84522-3_46

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-84521-6

  • Online ISBN: 978-3-030-84522-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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