Abstract
A common assumption in game theory is that players have a common and correct (albeit not always complete) knowledge with regards to the abstract formulation of the game. However, in many real-world situations it could be the case that (some of) the players are misinformed with regards to the game that they play, essentially having an incorrect understanding of the setting, without being aware of it. This would invalidate the common knowledge assumption. In this paper, we present a new game-theoretic framework, called misinformation games, that provides the formal machinery necessary to study this phenomenon, and present some basic results regarding its properties.
For this work the fourth author was supported by the Stavros Niarchos-FORTH postdoc fellowship for the project ARCHERS.
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Varsos, C., Flouris, G., Bitsaki, M., Fasoulakis, M. (2021). A Study of Misinformation Games. In: Pham, D.N., Theeramunkong, T., Governatori, G., Liu, F. (eds) PRICAI 2021: Trends in Artificial Intelligence. PRICAI 2021. Lecture Notes in Computer Science(), vol 13031. Springer, Cham. https://doi.org/10.1007/978-3-030-89188-6_6
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