Abstract
Extreme industrialization and globalization have turned cities into the most voracious consumers of materials and they are overwhelmingly the source of carbon emissions through both direct and embodied energy consumption. Newly created cities and the urbanization process in rural areas replicate a lifestyle based on consumerism and the linear economy, causing destructive social and economic impact while compromising the ecology of the planet. To reduce this phenomenon, we need to re-imagine cities and the ways they operate, with the perspective of making them locally productive and globally connected. The purpose of this contribution is to make the citizens more aware about their consumption, ecological footprint, visible and invisible fluxes to suggest a new trend in the urban context. We propose a method to plan the city of tomorrow in a dynamic way, where the active participatory process and the gamification techniques are the core pillars of our vision. We analyze the issues of a pilot city (Trento) and report one of the possible outcomes: Agrihood. The provided solution shows how a physical temporary space and digital tools can be integrated and can interoperate to drive a more sustainable urban environment through citizens engagement and participation. If you create an Agrihood network for the whole city the system begins to have major impacts on it: new green spaces that become real lungs for the city, new interactions between neighborhoods, new production and savings in economic terms for each individual family.
Keywords
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsNotes
- 1.
- 2.
- 3.
- 4.
Ann Pendleton-Jullian, TEDxColumbus, 2009 http://www.tedxcolumbus.com/speakers-performers/2009-global-speakers-performers/ann-pendleton-jullian/.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
References
Antonelli, F., et al.: City sensing: visualising mobile and social data about a city scale event. In: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces, pp. 337–338. Association for Computing Machinery, New York (2014)
Bertoldo, G.: Urbanistica metabolica: open data e strategie per Trento Fab City. Master degree thesis, University of Trento, DICAM (2018/2019)
Cerreta, M., et al.: Community branding (Co-bra): a collaborative decision making process for urban regeneration. In: Gervasi, O. (ed.) ICCSA 2017. LNCS, vol. 10406, pp. 730–746. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-62398-6_52
Diez, T.: Fab City: the mass distribution of (almost) everything. Institute for Advanced Architecture of Catalonia (2018)
Galli, A.: Urbanistica Parametrica. Open data, strumenti e tecniche per la progettazione della città di domani. Ph.D. thesis, Master thesis in Ingegneria Edile, Politecnico di Torino (2013)
Johnson, D., et al.: Gamification for health and wellbeing: a systematic review of the literature. Internet Interv. 6, 89–106 (2016)
Kazhamiakin, R., Loria, E., Marconi, A., Scanagatta, M.: A gamification platform to analyze and influence citizens’ daily transportation choices. IEEE Trans. Intell. Transp. Syst. 22(4), 2153–2167 (2021)
Koivisto, J., Hamari, J.: The rise of motivational information systems: a review of gamification research. Int. J. Inf. Manag. 45, 191–210 (2019)
Marconi, A., Schiavo, G., Zancanaro, M., Valetto, G., Pistore, M.: Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface. In: Proceedings of the 2018 International Conference on Advanced Visual Interfaces, AVI 2018, pp. 24:1–24:9 (2018)
Musango, J., Currie, P., Robinson, B.: Urban metabolism for resource efficient cities: from theory to implementation, p. 12 (2017). Book of Abstracts
Offenhuber, D., Ratti, C.: Decoding the City: Urbanism in the Age of Big Data. Birkhäuser (2014)
Vassileva, J.: Motivating participation in social computing applications: a user modeling perspective. User Model. User Adap. Interact. 22(1–2), 177–201 (2012). https://doi.org/10.1007/s11257-011-9109-5
Acknowledgement
We would like to thank Giulia Bertoldo who has investigated first the design and experimental concepts presented in this paper in her Master’s degree thesis [2].
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Bucchiarone, A., Bertoldo, G., Favargiotti, S. (2021). Agrihood: A Motivational Digital System for Sustainable Urban Environments. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1498. Springer, Cham. https://doi.org/10.1007/978-3-030-90176-9_56
Download citation
DOI: https://doi.org/10.1007/978-3-030-90176-9_56
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-90175-2
Online ISBN: 978-3-030-90176-9
eBook Packages: Computer ScienceComputer Science (R0)