Abstract
Interactive narrative systems are often embedded in games: works of playable media that enable players to participate in or experience a story through game mechanics. But play practices directed toward the expressive creation of story seem to challenge a games-centric understanding of narrative play. Consequently, we propose that some interactive narrative systems can be better understood as a different form of playable media: narrative instruments, analogous to musical instruments in their provision of support for authorship-oriented forms of play.
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- 1.
Though the systems Wardrip-Fruin highlights here are textual, they are not narrative; therefore we depart from his term in attempting to characterize the class of instrumental playable systems that produce narrative structure as narrative, rather than textual, instruments.
- 2.
As related to us by Cat Manning, a high-profile member of the Blaseball fan community who has also worked together with the Blaseball team on systemic and narrative design directions for the game.
- 3.
In fact, there exists an entire academic conference—New Interfaces for Musical Expression (NIME)—dedicated to the development of experiential new musical instruments. Parrish’s New Interfaces for Textual Expression project [24] extends the NIME ethos to the development of textual instruments, much like those called for by Wardrip-Fruin in his own writing on the subject.
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Kreminski, M., Mateas, M. (2021). Toward Narrative Instruments. In: Mitchell, A., Vosmeer, M. (eds) Interactive Storytelling. ICIDS 2021. Lecture Notes in Computer Science(), vol 13138. Springer, Cham. https://doi.org/10.1007/978-3-030-92300-6_50
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