Skip to main content

A Property Checklist to Evaluate the User Experience for People with Autism Spectrum Disorder

  • Conference paper
  • First Online:
Social Computing and Social Media: Design, User Experience and Impact (HCII 2022)

Abstract

Autism Spectrum Disorder (ASD) refers to a neurodevelopmental disorder which is characterized by repetitive patterns, and difficulties with social interaction and communication. People with ASD have, an affinity with technology; many studies designed and/or developed specific systems for this kind of users. Some studies have evaluated the usability and UX of such systems through general evaluation methods. It is important to consider adaptations to the UX evaluation methods when evaluating systems designed for people with ASD, because these users have a diversity of characteristics, affinities and needs that traditional methods do not consider. Given the need for specific evaluation methods, in this paper we propose a property checklist for interactive systems designed for people with ASD, based on our previous proposal of 9 UX factors. Two versions of the property checklist are proposed, a full version and a compact version, which include 9 categories (directly related to the 9 UX factors), and 50 and 24 items, respectively. These property checklists are intended to assess compliance with specific recommendations and may help evaluating UX in systems designed for people with ASD.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. American Psychiatric Association: Diagnostic and Statistical Manual of Mental Disorders. 5th edn. American Psychiatric Publishing, Arlington (2013)

    Google Scholar 

  2. Valencia, K., Rusu, C., Quiñones, D., Jamet, E.: The impact of technology on people with autism spectrum disorder: a systematic literature review. Sensors 19, 4485 (2019)

    Article  Google Scholar 

  3. Valencia, K., et al.: Technology-based social skills learning for people with autism spectrum disorder. In: Meiselwitz, G. (ed.) HCII 2020. LNCS, vol. 12195, pp. 598–615. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-49576-3_44

    Chapter  Google Scholar 

  4. Valencia, K., Rusu, C., Botella, F.: A preliminary methodology to evaluate the user experience for people with autism spectrum disorder. In: Meiselwitz, G. (ed.) HCII 2021. LNCS, vol. 12774, pp. 538–547. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-77626-8_37

    Chapter  Google Scholar 

  5. Valencia, K., Rusu, C., Botella, F.: User experience factors for people with autism spectrum disorder. Appl. Sci. 11(21), 10469 (2021)

    Article  Google Scholar 

  6. International Organization for Standardization, Ergonomics of Human System Interaction—Part 11: Definitions and Concepts. https://www.iso.org/obp/ui/#iso:std:iso:9241:-11:ed-2:v1:en. Accessed 09 Dec 2021

  7. International Organization for Standardization, Ergonomics of Human System Interaction—Part 210: Human-Centered Design for Interactive Systems. https://www.iso.org/obp/ui/#iso:std:iso:9241:-210:ed-2:v1:en. Accessed 09 Dec 2021

  8. Hales, B.M., Pronovost, P.J.: The checklist—a tool for error management and performance improvement. J. Crit. Care 21(3), 231–235 (2006)

    Article  Google Scholar 

  9. Jordan, P.W.: Designing Pleasurable Products. An Introduction to the New Human Factors. 1st edn. Taylor & Francis, London (2000)

    Google Scholar 

  10. Fernández, A., Insfran, E., Abrahão, S.: Usability evaluation methods for the web: a systematic mapping study. Inf. Softw. Technol. 53(8), 789–817 (2011)

    Article  Google Scholar 

  11. Almeida, R., Andrade, R., Darin, T., Paiva, J.: CHASE: checklist to assess user experience in Iot environments. In: International Conference on Software Engineering, South Korea, pp. 41–44. IEEE (2020)

    Google Scholar 

  12. Kalawsky, R.: VRUSE - a computerised diagnostic tool: for usability evaluation of virtual/synthetic environment systems. Appl. Ergon. 30(1), 11–25 (1999)

    Article  Google Scholar 

  13. Johnson, G., Clegg, C., Ravden, S.: Towards a practical method of user interface evaluation. Appl. Ergon. 20(4), 255–260 (1989)

    Article  Google Scholar 

  14. Semantic Studios. http://semanticstudios.com/user_experience_design/. Accessed 12 Oct 2019

  15. Bartoli, L., Garzotto, F., Gelsomini, M., Oliveto, L., Valoriani, M.: Designing and evaluating touchless playful interaction for ASD children. In Proceedings of the 2014 Conference on Interaction Design and Children, New York (2014)

    Google Scholar 

  16. Tsikinas, S., Xinogalos, S.: Design guidelines for serious games targeted to people with autism. In: Uskov, V.L., Howlett, R.J., Jain, L.C. (eds.) Smart Education and e-Learning 2019. SIST, vol. 144, pp. 489–499. Springer, Singapore (2019). https://doi.org/10.1007/978-981-13-8260-4_43

    Chapter  Google Scholar 

  17. Tsikinas, S., Xinogalos, S.: Towards a serious games design framework for people with intellectual disability or autism spectrum disorder. Educ. Inf. Technol. 25, 3405–3423 (2020)

    Article  Google Scholar 

  18. Carlier, S., Paelt, S.V., Ongenae, F., Backere, F.D., Turck, F.D.: Empowering children with ASD and their parents: design of a serious game for anxiety and stress reduction. Sensors 20(4), 966 (2020)

    Article  Google Scholar 

  19. Khowaja, K., Salim, S.: Heuristics to evaluate interactive systems for children with Autism Spectrum Disorder (ASD). PLoS ONE 10(7), e0136977 (2015)

    Article  Google Scholar 

  20. Higgins, K., Boone, R.: Creating individualized computer-assisted instruction for students with autism using multimedia authoring software. Focus Autism Other Dev. Disabil. 11(2), 69–78 (1996)

    Article  Google Scholar 

  21. UKEssays. https://web.achive.org/web/20160913195408/http://www.ukessays.co.uk/essays/design/autism.php. Accessed 01 July 2021

  22. Aguiar, Y., Galy, E., Godde, A., Tremaud, M., Tardif, C.: AutismGuide: a usability guidelines to design software solutions for users with autism spectrum disorder. Behav. Inf. Technol. 1–19 (2020). https://www.tandfonline.com/doi/full/10.1080/0144929X.2020.1856927

  23. Barakat, H., Bakr, A., El-Sayad, Z.: Nature as a healer for autistic children. Alex. Eng. J. 58(1), 353–366 (2019)

    Article  Google Scholar 

  24. Chung, S., Ghinea, G.: Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder. Univ. Access Inf. Soc. 21, 275–294 (2020). https://doi.org/10.1007/s10209-020-00761-4

    Article  Google Scholar 

  25. Winograd, T.: Understanding natural language. Cogn. Psychol. 3(1), 1–191 (1972)

    Article  Google Scholar 

  26. Raymaker, D., Kapp, S., McDonald, K., Weiner, M., Ashkenazy, E., Nicolaidis, C.: Development of the AASPIRE web accessibility guidelines for autistic web users. Autism Adulthood 1(2), 146–157 (2019)

    Article  Google Scholar 

  27. Hailpern, J., Harris, A., Botz, R.L., Birman, B., Karahalios, K.: Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays. In: Proceedings of the Designing Interactive Systems Conference, DIS 2012, Newcastle Upon Tyne, UK (2012)

    Google Scholar 

  28. Mcallister, K., Maguire, B.: Design considerations for the autism spectrum disorder-friendly key stage 1 classroom. Support Learn. 27(3), 103–112 (2012)

    Article  Google Scholar 

  29. Quezada, A., Juárez-Ramírez, R., Jiménez, S., Ramírez-Noriega, A., Inzunza, S., Munoz, R.: Assessing the target’ size and drag distance in mobile applications for users with autism. In: Rocha, Á., Adeli, H., Reis, L.P., Costanzo, S. (eds.) WorldCIST’18 2018. AISC, vol. 746, pp. 1219–1228. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-77712-2_117

    Chapter  Google Scholar 

Download references

Acknowledgments

Katherine Valencia is a beneficiary of ANID-PFCHA/Doctorado Nacional/ 2019-21191170.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Katherine Valencia .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Valencia, K., Botella, F., Rusu, C. (2022). A Property Checklist to Evaluate the User Experience for People with Autism Spectrum Disorder. In: Meiselwitz, G. (eds) Social Computing and Social Media: Design, User Experience and Impact. HCII 2022. Lecture Notes in Computer Science, vol 13315. Springer, Cham. https://doi.org/10.1007/978-3-031-05061-9_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05061-9_15

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05060-2

  • Online ISBN: 978-3-031-05061-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics