Abstract
Autism Spectrum Disorder (ASD) refers to a neurodevelopmental disorder which is characterized by repetitive patterns, and difficulties with social interaction and communication. People with ASD have, an affinity with technology; many studies designed and/or developed specific systems for this kind of users. Some studies have evaluated the usability and UX of such systems through general evaluation methods. It is important to consider adaptations to the UX evaluation methods when evaluating systems designed for people with ASD, because these users have a diversity of characteristics, affinities and needs that traditional methods do not consider. Given the need for specific evaluation methods, in this paper we propose a property checklist for interactive systems designed for people with ASD, based on our previous proposal of 9 UX factors. Two versions of the property checklist are proposed, a full version and a compact version, which include 9 categories (directly related to the 9 UX factors), and 50 and 24 items, respectively. These property checklists are intended to assess compliance with specific recommendations and may help evaluating UX in systems designed for people with ASD.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
American Psychiatric Association: Diagnostic and Statistical Manual of Mental Disorders. 5th edn. American Psychiatric Publishing, Arlington (2013)
Valencia, K., Rusu, C., Quiñones, D., Jamet, E.: The impact of technology on people with autism spectrum disorder: a systematic literature review. Sensors 19, 4485 (2019)
Valencia, K., et al.: Technology-based social skills learning for people with autism spectrum disorder. In: Meiselwitz, G. (ed.) HCII 2020. LNCS, vol. 12195, pp. 598–615. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-49576-3_44
Valencia, K., Rusu, C., Botella, F.: A preliminary methodology to evaluate the user experience for people with autism spectrum disorder. In: Meiselwitz, G. (ed.) HCII 2021. LNCS, vol. 12774, pp. 538–547. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-77626-8_37
Valencia, K., Rusu, C., Botella, F.: User experience factors for people with autism spectrum disorder. Appl. Sci. 11(21), 10469 (2021)
International Organization for Standardization, Ergonomics of Human System Interaction—Part 11: Definitions and Concepts. https://www.iso.org/obp/ui/#iso:std:iso:9241:-11:ed-2:v1:en. Accessed 09 Dec 2021
International Organization for Standardization, Ergonomics of Human System Interaction—Part 210: Human-Centered Design for Interactive Systems. https://www.iso.org/obp/ui/#iso:std:iso:9241:-210:ed-2:v1:en. Accessed 09 Dec 2021
Hales, B.M., Pronovost, P.J.: The checklist—a tool for error management and performance improvement. J. Crit. Care 21(3), 231–235 (2006)
Jordan, P.W.: Designing Pleasurable Products. An Introduction to the New Human Factors. 1st edn. Taylor & Francis, London (2000)
Fernández, A., Insfran, E., Abrahão, S.: Usability evaluation methods for the web: a systematic mapping study. Inf. Softw. Technol. 53(8), 789–817 (2011)
Almeida, R., Andrade, R., Darin, T., Paiva, J.: CHASE: checklist to assess user experience in Iot environments. In: International Conference on Software Engineering, South Korea, pp. 41–44. IEEE (2020)
Kalawsky, R.: VRUSE - a computerised diagnostic tool: for usability evaluation of virtual/synthetic environment systems. Appl. Ergon. 30(1), 11–25 (1999)
Johnson, G., Clegg, C., Ravden, S.: Towards a practical method of user interface evaluation. Appl. Ergon. 20(4), 255–260 (1989)
Semantic Studios. http://semanticstudios.com/user_experience_design/. Accessed 12 Oct 2019
Bartoli, L., Garzotto, F., Gelsomini, M., Oliveto, L., Valoriani, M.: Designing and evaluating touchless playful interaction for ASD children. In Proceedings of the 2014 Conference on Interaction Design and Children, New York (2014)
Tsikinas, S., Xinogalos, S.: Design guidelines for serious games targeted to people with autism. In: Uskov, V.L., Howlett, R.J., Jain, L.C. (eds.) Smart Education and e-Learning 2019. SIST, vol. 144, pp. 489–499. Springer, Singapore (2019). https://doi.org/10.1007/978-981-13-8260-4_43
Tsikinas, S., Xinogalos, S.: Towards a serious games design framework for people with intellectual disability or autism spectrum disorder. Educ. Inf. Technol. 25, 3405–3423 (2020)
Carlier, S., Paelt, S.V., Ongenae, F., Backere, F.D., Turck, F.D.: Empowering children with ASD and their parents: design of a serious game for anxiety and stress reduction. Sensors 20(4), 966 (2020)
Khowaja, K., Salim, S.: Heuristics to evaluate interactive systems for children with Autism Spectrum Disorder (ASD). PLoS ONE 10(7), e0136977 (2015)
Higgins, K., Boone, R.: Creating individualized computer-assisted instruction for students with autism using multimedia authoring software. Focus Autism Other Dev. Disabil. 11(2), 69–78 (1996)
UKEssays. https://web.achive.org/web/20160913195408/http://www.ukessays.co.uk/essays/design/autism.php. Accessed 01 July 2021
Aguiar, Y., Galy, E., Godde, A., Tremaud, M., Tardif, C.: AutismGuide: a usability guidelines to design software solutions for users with autism spectrum disorder. Behav. Inf. Technol. 1–19 (2020). https://www.tandfonline.com/doi/full/10.1080/0144929X.2020.1856927
Barakat, H., Bakr, A., El-Sayad, Z.: Nature as a healer for autistic children. Alex. Eng. J. 58(1), 353–366 (2019)
Chung, S., Ghinea, G.: Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder. Univ. Access Inf. Soc. 21, 275–294 (2020). https://doi.org/10.1007/s10209-020-00761-4
Winograd, T.: Understanding natural language. Cogn. Psychol. 3(1), 1–191 (1972)
Raymaker, D., Kapp, S., McDonald, K., Weiner, M., Ashkenazy, E., Nicolaidis, C.: Development of the AASPIRE web accessibility guidelines for autistic web users. Autism Adulthood 1(2), 146–157 (2019)
Hailpern, J., Harris, A., Botz, R.L., Birman, B., Karahalios, K.: Designing visualizations to facilitate multisyllabic speech with children with autism and speech delays. In: Proceedings of the Designing Interactive Systems Conference, DIS 2012, Newcastle Upon Tyne, UK (2012)
Mcallister, K., Maguire, B.: Design considerations for the autism spectrum disorder-friendly key stage 1 classroom. Support Learn. 27(3), 103–112 (2012)
Quezada, A., Juárez-Ramírez, R., Jiménez, S., Ramírez-Noriega, A., Inzunza, S., Munoz, R.: Assessing the target’ size and drag distance in mobile applications for users with autism. In: Rocha, Á., Adeli, H., Reis, L.P., Costanzo, S. (eds.) WorldCIST’18 2018. AISC, vol. 746, pp. 1219–1228. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-77712-2_117
Acknowledgments
Katherine Valencia is a beneficiary of ANID-PFCHA/Doctorado Nacional/ 2019-21191170.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Valencia, K., Botella, F., Rusu, C. (2022). A Property Checklist to Evaluate the User Experience for People with Autism Spectrum Disorder. In: Meiselwitz, G. (eds) Social Computing and Social Media: Design, User Experience and Impact. HCII 2022. Lecture Notes in Computer Science, vol 13315. Springer, Cham. https://doi.org/10.1007/978-3-031-05061-9_15
Download citation
DOI: https://doi.org/10.1007/978-3-031-05061-9_15
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-05060-2
Online ISBN: 978-3-031-05061-9
eBook Packages: Computer ScienceComputer Science (R0)