Skip to main content

Compensation Method of Flight Simulator Visual System

  • Conference paper
  • First Online:
  • 1111 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 13310))

Abstract

The Stewart 6DOF motion platform is widely used in flight simulators. However, due to performance and parameter limitations, many Stewart motion platforms cannot meet the acceleration and motion range requirements in some flight training missions. Therefore, we propose to make up for its limitation with the method of visual compensation. In this paper, we first simulated the Stewart motion platform through Simulink, and determined its maximum motion range on the x-axis, y-axis, and z-axis, as well as the maximum motion angle on the rotation angles α, β, γ in three directions. At the same time, we confirmed the limitations of the Stewart platform in some flight training missions based on its range of motion. After that, we propose a specific visual compensation scheme. Based on FlightGear flight simulation software and C++ program, we realized the adjustment of the visual information and made some attempts to the compensation algorithm. The results show that the method can make additional adjustments to the visual information when the Stewart motion platform reaches the extreme state of motion.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Bezdek, W., Mays, D., Powell, R.: The history and future of military flight simulators. In: AIAA Modeling and Simulation Technologies Conference and Exhibit, p. 5148 (2004). https://doi.org/10.2514/6.2004-5148

  2. Stewart, D.: A platform with six degrees of freedom. Proc. Inst. Mech. Eng. 180(1), 371–386 (1965). https://doi.org/10.1243/PIME_PROC_1965_180_029_02

    Article  Google Scholar 

  3. Zhang, Y., Huang, Q., Han, J., Zhang, L., Jiang, H.: Design and realization of flight simulator vision system (in Chinese). J. Syst. Simul. 12, 3662–3667 (2009)

    Google Scholar 

  4. Gu, X., Wu, L., Wu, D.: Characteristics of normal human vision-vestibular interaction (in Chinese). Eye Sci. 6(3), 60–65 (1990)

    Google Scholar 

  5. Liu, J.: A Preliminary Study on Human Motion Perception in Flight Environment. (Master’s thesis, Nanjing University of Aeronautics and Astronautics) (2018). (in Chinese)

    Google Scholar 

  6. Yang, Y., Han, J.: Research on Key Technology of Motion Cueing for Flight Simulator (2010). (in Chinese). (Doctoral dissertation, Harbin Institute of Technology)

    Google Scholar 

  7. Conrad, B., Schmidt, S.F.: Motion drive signals for piloted flight simulators (No. NASA-CR-1601). NASA (1970)

    Google Scholar 

  8. Parrish, R.V., Dieudonne, J.E., Bowles, R.L., Martin Jr, D.J.: Coordinated adaptive washout for motion simulators. J. Aircr. 12(1), 44–50 (1975). https://doi.org/10.2514/3.59800

    Article  Google Scholar 

  9. Sivan, R., Ish-Shalom, J., Huang, J.K.: An optimal control approach to the design of moving flight simulators. IEEE Trans. Syst. Man Cybern. 12(6), 818–827 (1982). https://doi.org/10.1109/TSMC.1982.4308915

    Article  Google Scholar 

  10. Xie, M., Ge, W.: The Implementation of Image derotation of visual system in a flight simulator. Control Theory Appl. 3, 400–404 (2000)

    MATH  Google Scholar 

  11. Chen, G., Yi, Y., Li, L., Yang, S.: 3D scene compensation algorithm for physical motion platform (in Chinese). Navig. China 3, 57–60 (2015)

    Google Scholar 

  12. Shilei, Y.: Research on Control System of a 6-DOF Motion Platform. (Doctoral dissertation, Harbin Institute of Technology) (2013). (in Chinese)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Zhen Wang .

Editor information

Editors and Affiliations

Appendix

Appendix

figure a

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Su, S., Wang, Z., Fu, S., Huang, D. (2022). Compensation Method of Flight Simulator Visual System. In: Schmorrow, D.D., Fidopiastis, C.M. (eds) Augmented Cognition. HCII 2022. Lecture Notes in Computer Science(), vol 13310. Springer, Cham. https://doi.org/10.1007/978-3-031-05457-0_30

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05457-0_30

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05456-3

  • Online ISBN: 978-3-031-05457-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics