Abstract
The Stewart 6DOF motion platform is widely used in flight simulators. However, due to performance and parameter limitations, many Stewart motion platforms cannot meet the acceleration and motion range requirements in some flight training missions. Therefore, we propose to make up for its limitation with the method of visual compensation. In this paper, we first simulated the Stewart motion platform through Simulink, and determined its maximum motion range on the x-axis, y-axis, and z-axis, as well as the maximum motion angle on the rotation angles α, β, γ in three directions. At the same time, we confirmed the limitations of the Stewart platform in some flight training missions based on its range of motion. After that, we propose a specific visual compensation scheme. Based on FlightGear flight simulation software and C++ program, we realized the adjustment of the visual information and made some attempts to the compensation algorithm. The results show that the method can make additional adjustments to the visual information when the Stewart motion platform reaches the extreme state of motion.
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Su, S., Wang, Z., Fu, S., Huang, D. (2022). Compensation Method of Flight Simulator Visual System. In: Schmorrow, D.D., Fidopiastis, C.M. (eds) Augmented Cognition. HCII 2022. Lecture Notes in Computer Science(), vol 13310. Springer, Cham. https://doi.org/10.1007/978-3-031-05457-0_30
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DOI: https://doi.org/10.1007/978-3-031-05457-0_30
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