Abstract
Video games have become more prevalent in adolescents’ lives to entertain. Previous studies suggest rural left-behind adolescents are vulnerable to being absorbed in video games. To characterize a causal relation between “left-behind” and the time of playing video games among rural adolescents, we used representative data from China Educational Panel Survey (CEPS) and Propensity Score Matching (PSM) method. The sample includes 1166 rural left-behind adolescents and 1156 rural non-left-behind adolescents. Results demonstrated significant differences in the individual and family characteristics of rural left-behind adolescents and rural non-left-behind adolescents; rural left-behind adolescents spend more time playing video games on weekends, not on weekdays. The findings have implications for parents and educators who should give adequate care and supervision to rural left-behind adolescents on weekends.
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Wang, S., Wu, L., Liang, X. (2022). Does “Left-Behind” Cause Rural Adolescents to Spend More Time Playing Video Games in China?. In: Fang, X. (eds) HCI in Games. HCII 2022. Lecture Notes in Computer Science, vol 13334. Springer, Cham. https://doi.org/10.1007/978-3-031-05637-6_24
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