Abstract
From 2013, when the Belt and Road Initiative was formally proposed, the Maker Culture has entered China and developed simultaneously: the relevant support policies “mass entrepreneurship and innovation” were introduced to support creative industries. This article compares the different stages of Maker Culture in Shenzhen that how the government supports the innovation and entrepreneurship from various levels, and how the Maker Culture in Shenzhen has given a new meaning to the promotion of collaborative innovation under international cooperation. Connecting “technology” and “culture” at the level of design interventions, Maker Culture should be considered as the condensation point of cultural mobility and local cultural innovation in Shenzhen along with the development of Belt and Road Initiative.
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Notes
- 1.
Notice on Applying for Supporting Funding of Maker Project of Shenzhen Longgang Talents Program in Longgang District in 2020[EB/OL]. http://sz.shenkexin.com/project/notice-3969.html. 2020-08-28.
- 2.
Shenzhen Maker Map Information Statistics Table of Longgang District Science and Technology Innovation Bureau [EB/OL]. http://www.lg.gov.cn/bmzz/kjj/xzzx/qt/content/post_1362058.html. 2015-01-30.
- 3.
Xi Jinping. Keeping Abreast of the Trend of the Times to Achieve Common Development-Speech at the BRICS Business Forum. [EB/OL]. Xinhuanet. 2018-7-26.
- 4.
Several Opinions Issued by the General Office of the Municipal Party Committee and the General Office of the Municipal Government to Promote the High-quality Development of Creative Design in Shenzhen. Shenzhen Special Zone Daily [EB/OL]. http://www.sz.gov.cn/cn/xxgk/zfxxgj/zwdt/content/post_1428869.html. 2019-07-22.
- 5.
The Shenzhen Design Capital Promotion Association, which runs and manages Shenzhen’s design capital brand, changed its name in August 2021.
References
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Wang, X., Li, X. (2022). Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture. HCII 2022. Lecture Notes in Computer Science, vol 13322. Springer, Cham. https://doi.org/10.1007/978-3-031-05900-1_34
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DOI: https://doi.org/10.1007/978-3-031-05900-1_34
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