Abstract
Learning environments and the classroom setting abound with sonic activity which may be desired or not depending on the listener context. Undesired sonic activity is often perceived as noise and can result to loss of concentration, disturbances to learning, and hearing issues related to health. Technology could potentially be used to design tools that help regulate sonic activity in the classroom. In this paper, we embark on a user-centred-design process to explore sonic activity in the classroom and design and evaluate tangible prototypes that monitors sound level in the classroom and gives ambient feedback to students and teachers. We started by interviewing teachers from three schools and obtained requirements. Regulating sonic activity turned out to be a complex process that requires the participation and negotiation from both teachers and students due to the subjective nature of sound perception. Furthermore, solutions based on smartphones are not practical because they divert student attention. A tangible device coupled with an ambient display may provide a viable solution. We sketched and evaluated several possibilities which addressed the requirements as well as possible. Based on feedback from teachers, we developed 3D printed tangible prototypes with input controls that provide visual and sonic feedback and can be coupled to an ambient display. These were further developed based on two iterations which included evaluation in a controlled environment. The solution monitors sound level and reports violations but also allows both students and teachers to report annoyance due to noise to the rest of the classroom. Furthermore, it can be coupled to an ambient display of sonic activity. The result from the iterations indicates that monitoring and negotiation sonic activity in classrooms with an IoT device can help teachers regulate the unwanted “noise” through enabling feedback from students.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
- 2.
- 3.
Introduction | micro:bit (microbit.org).
- 4.
War – Card Game Rules | Bicycle Playing Cards (bicyclecards.com).
References
Shield, B.M., Dockrell, J.E.: The effects of environmental and classroom noise on the academic attainments of primary school children. J. Acoust. Soc. Am. 123(1), 133–144 (2008)
Reis, S., Correia, N.: The Perception of Sound and its Influence in the Classroom. In: Campos, Pedro, Graham, Nicholas, Jorge, Joaquim, Nunes, Nuno, Palanque, Philippe, Winckler, Marco (eds.) INTERACT 2011. LNCS, vol. 6946, pp. 609–626. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-23774-4_48
Saini, M.K., Goel, N.: How smart are smart classrooms? A review of smart classroom technologies. ACM Comput. Surv. (CSUR) 52(6), 1–28 (2019)
Berglund, B., Lindvall, T., Schwela, D.: Guidelines for community noise: World Health Organization 1999 (2020)
Seetha, P., et al.: Effects to teaching environment of noise level in school classrooms (2008)
Leo-Ramrez, A., et al.: Solutions to ventilate learning spaces: a review of current CO2 sensors for IoT systems, pp. 1544–1551 (2021)
Howard, C.S., Munro, K.J., Plack, C.J.: Listening effort at signal-to-noise ratios that are typical of the school classroom. Int. J. Audiol. 49(12), 928–932 (2010)
Fidncio, V.L.D., Moret, A.L.M., Jacob, R.T.D.S.: Measuring noise in classrooms: a systematic review, pp. 155–158
Lyk, P.B., Lyk, M.: Nao as an authority in the classroom: can Nao help the teacher to keep an acceptable noise level? In: Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction Extended Abstracts (2015)
Van Tonder, J., et al.: Effect of visual feedback on classroom noise levels. South Afr. J. Childhood Educ. 5(3), 1–6 (2015)
Prakash, S., Rangasayee, R., Jeethendra, P.: Low cost assistive noise level indicator for facilitating the learning environment of school going children with hearing disability in inclusive educational setup. Indian J. Sci. Technol. 4(11), 1495–1504 (2011)
Tabuenca, B., Borner, D., Kalz, M.: Effects of an ambient learning display on noise levels and perceived learning in a secondary school. IEEE Trans. Learn. Technol. 14(1), 69–80 (2021)
Börner, D., et al.: Tangible interactive ambient display prototypes to support learning scenarios. In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (2015)
Sharp, H.: Interaction Design. Wiley, Chichester (2003)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Jørgensen, PA., Stefanac, T., Kshetree, B., Marentakis, G. (2022). Monitoring and Regulating Sonic Activity Through Feedback in Learning Environments. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1582. Springer, Cham. https://doi.org/10.1007/978-3-031-06391-6_5
Download citation
DOI: https://doi.org/10.1007/978-3-031-06391-6_5
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-06390-9
Online ISBN: 978-3-031-06391-6
eBook Packages: Computer ScienceComputer Science (R0)