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Game-Based e-Tourism-e-Health Using SQL

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Abstract

AR games such as Pokemon Go, Jurassic World Alive and other games encourage us to venture out in the real open world to also see the beauty of it. However, tourism has come almost to a virtual stop during the first year of the COVID-19 pandemic and recovery is slow. We present a tile-based experience-sharing PixoMap, which incorporates some aspects of smart tourism. For user requirements gathering, we first compare factors that make popular games such as Pokemon Go, Minecraft, and the Sims popular. Findings indicate that people enjoy collecting objects, such as monsters or cards, freedom and creativity, escape and sometimes nostalgia. Our PixoMap game allows players to virtually browse an area in the map, and choose a tile. Each tile contains memories (Memors)/experiences/stories. Users can read others’ experiences and share their own experiences, play a minigame to earn in-game currency, to change his/her 2D avatar or change the tile’s color or optionally, to own the tile. Alpha user feedback confirms and refines our design. Heuristic evaluation and user experience feedback at the end of the study, are positive and encouraging.

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Acknowledgement

The paper is extended from a Sunway University capstone project, titled Fun Games using SQL, meant mainly for smart tourism. The first author is currently working in the industry. Additional elaboration and additional analyses/links to e-health, cognitive load, Reddit and e-commerce research by the second author, indicate the potential of repurposing systems, across SDGs and possibly, the metaverse in the future; continuing from and funded by the second author’s past Fulbright Visiting Scholar Fellowship on A Framework for Interactive Media in Emerging Technologies.

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Correspondence to Chze-Yee Lim .

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Lim, CY., Lee, CS. (2022). Game-Based e-Tourism-e-Health Using SQL. In: Gervasi, O., Murgante, B., Misra, S., Rocha, A.M.A.C., Garau, C. (eds) Computational Science and Its Applications – ICCSA 2022 Workshops. ICCSA 2022. Lecture Notes in Computer Science, vol 13381. Springer, Cham. https://doi.org/10.1007/978-3-031-10548-7_17

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  • DOI: https://doi.org/10.1007/978-3-031-10548-7_17

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