Abstract
This chapter of the SCS M&S Body of Knowledge describes scope, terminology, and applications of simulation in the context of gaming for health, education, business, transportation, environmental challenges, and sports.
Keywords
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Santos, R.P.d., Clua, E.W.G. (2023). Simulation Games. In: Ören, T., Zeigler, B.P., Tolk, A. (eds) Body of Knowledge for Modeling and Simulation. Simulation Foundations, Methods and Applications. Springer, Cham. https://doi.org/10.1007/978-3-031-11085-6_5
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DOI: https://doi.org/10.1007/978-3-031-11085-6_5
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