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Cosine Annealing, Mixnet and Swish Activation for Computer Go

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Advances in Computer Games (ACG 2021)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13262))

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Abstract

The architecture of neural networks in neural based computer game programs influences greatly the strength of the game playing programs. We present developments on the recently tested Mobile Network architecture that has good results for the game of Go. The three proposed improvements deal with the optimization process, the activation function and the convolution layers. These three modifications improve the accuracy of the policy and the error of the evaluation, as well as the playing strength of a computer Go program using the resulting networks.

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References

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Acknowledgment

This work was granted access to the HPC resources of IDRIS under the allocation 2021-AD011012539 made by GENCI.

This work was supported in part by the French government under management of “Agence Nationale de la Recherche” as part of the “Investissements d’avenir” program, reference ANR19-P3IA-0001 (PRAIRIE 3IA Institute).

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Correspondence to Tristan Cazenave .

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Cazenave, T., Sentuc, J., Videau, M. (2022). Cosine Annealing, Mixnet and Swish Activation for Computer Go. In: Browne, C., Kishimoto, A., Schaeffer, J. (eds) Advances in Computer Games. ACG 2021. Lecture Notes in Computer Science, vol 13262. Springer, Cham. https://doi.org/10.1007/978-3-031-11488-5_5

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  • DOI: https://doi.org/10.1007/978-3-031-11488-5_5

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11487-8

  • Online ISBN: 978-3-031-11488-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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