Skip to main content

Use Cases for Augmented Reality Applications in Enterprise Modeling: A Morphological Analysis

  • Conference paper
  • First Online:
Business Modeling and Software Design (BMSD 2022)

Abstract

With the more-widespread availability and cost effectiveness of advanced computer vision technologies, first attempts have recently been made for applying augmented reality in enterprise modeling. Despite these first steps, a systematic analysis of the potential opportunities of this technology for enterprise modeling has so far not been conducted. Therefore, we describe in this paper the results of a morphological analysis that has been performed in a series of expert workshops for deriving according use cases. Based on the technological dimensions of augmented reality and the traditional dimensions of enterprise modeling, we show the potential of this combination by means of three selected use cases.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://www.microsoft.com/en-us/hololens.

References

  1. Ariano, R., Manca, M., Paternó, F., Santoro, C.: Smartphone-based augmented reality for end-user creation of home automations, Behav. Inf. Technol. 1–7 (2022). https://doi.org/10.1080/0144929X.2021.2017482

  2. Azuma, R.T.: A survey of augmented reality. Presence: Teleoperators Virtual Environ. 6(4), 355–385 (1997)

    Article  Google Scholar 

  3. Cairó Battistutti, O., Bork, D.: Tacit to explicit knowledge conversion. Cogn. Process. 18(4), 461–477 (2017). https://doi.org/10.1007/s10339-017-0825-6

    Article  Google Scholar 

  4. Brunschwig, L., Campos-Lopez, R., Guerra, E., de Lara, J.: Towards domain-specific modelling environments based on augmented reality. In: 2021 IEEE/ACM 43rd International Conference on Software Engineering: New Ideas and Emerging Results (ICSE-NIER), pp. 56–60. IEEE (2021)

    Google Scholar 

  5. Fill, H.-G., Härer, F., Muff, F., Curty, S.: Towards augmented enterprise models as low-code interfaces to digital systems. In: Shishkov, B. (ed.) BMSD 2021. LNBIP, vol. 422, pp. 343–352. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-79976-2_22

    Chapter  Google Scholar 

  6. Frank, U.: Multi-perspective enterprise modeling: foundational concepts, prospects and future research challenges. Softw. Syst. Model. 13(3), 941–962 (2012). https://doi.org/10.1007/s10270-012-0273-9

    Article  Google Scholar 

  7. Grambow, G., Hieber, D., Oberhauser, R., Pogolski, C.: Leveraging augmented reality to support context- aware tasks in alignment with business processes. In: Proceedings of Virtual Reality International Conference (VRIC), vol. 21, no. 1, 17–20 (2021)

    Google Scholar 

  8. Gronau, N., Grum, M.: Integration of augmented reality technologies in process modeling - the augmentation of real world scenarios with the KMDL. In: Proceedings of the Seventh International Symposium on Business Modeling and Software Design, pp. 206–215. SCITEPRESS - Science and Technology Publications (2017)

    Google Scholar 

  9. Grum, M., Gronau, N.: Process modeling within augmented reality. In: Shishkov, B. (ed.) BMSD 2018. LNBIP, vol. 319, pp. 98–115. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-94214-8_7

    Chapter  Google Scholar 

  10. Hoppenbrouwers, S.J.B.A., Lucas, P.J.F.: Attacking the knowledge acquisition bottleneck through games-for-modelling. In: Proceedings of AISB 2009 Workshop “AI and Games", Edinburgh, April 2009

    Google Scholar 

  11. Metzger, D., Niemöller, C., Jannaber, S., Berkemeier, L., Brenning, L., Thomas, O.: The next generation? Design and implementation of a smart glasses-based modelling system. Enterp. Model. Inf. Syst. Archit. Int. J. Concept. Model. 13(18), 1–25 (2018)

    Google Scholar 

  12. Muff, F., Fill, H.: Initial concepts for augmented and virtual reality-based enterprise modeling. In: ER Demos and Posters 2021 - International Conference on Conceptual Modeling (ER 2021), vol. 2958, pp. 49–54. CEUR-WS (2021)

    Google Scholar 

  13. Muff, F., Fill, H.: A framework for context-dependent augmented reality applications using machine learning and ontological reasoning. In: AAAI Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence, vol. 3121. CEUR-WS (2022)

    Google Scholar 

  14. Osterwalder, A., Pigneur, Y., Clark, T.: Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley, Hoboken (2010)

    Google Scholar 

  15. Rehring, K., Greulich, M., Bredenfeld, L., Ahlemann, F.: Let’s get in touch - decision making about enterprise architecture using 3D visualization in augmented reality. In: HICSS Conference, pp. 1–10 (2019)

    Google Scholar 

  16. Sandkuhl, K., et al.: From expert discipline to common practice: a vision and research agenda for extending the reach of enterprise modeling. Bus. Inf. Syst. Eng. 60(1), 69–80 (2018)

    Article  Google Scholar 

  17. Seiger, R., Kühn, R., Korzetz, M., Aßmann, U.: Holoflows: modelling of processes for the internet of things in mixed reality. Softw. Syst. Model. 20(5), 1465–1489 (2021)

    Article  Google Scholar 

  18. Thoring, K., Müller, R.M., Badke-Schaub, P.: Workshops as a research method: guidelines for designing and evaluating artifacts through workshops. In: 53rd Hawaii International Conference on System Sciences, pp. 1–10 (2020)

    Google Scholar 

  19. Vernadat, F.: Enterprise modelling: research review and outlook. Comput. Ind. 122, 103265 (2020)

    Google Scholar 

  20. Wieland, M., Fill, H.: A domain-specific modeling method for supporting the generation of business plans. In: Modellierung 2020. LNI, vol. P-302, pp. 45–60. GI (2020)

    Google Scholar 

  21. Xue, L., Parker, C.J., McCormick, H.: A virtual reality and retailing literature review: current focus, underlying themes and future directions. In: tom Dieck, M.C., Jung, T. (eds.) Augmented Reality and Virtual Reality. PI, pp. 27–41. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-06246-0_3

    Chapter  Google Scholar 

  22. Zhou, F., Duh, H.B.L., Billinghurst, M.: Trends in augmented reality tracking, interaction and display: a review of ten years of ISMAR. In: International Symposium on Mixed and Augmented Reality, pp. 193–202. IEEE (2008)

    Google Scholar 

  23. Zwicky, F.: Morphologische Forschung: Wesen und Wandel materieller und geistiger struktureller Zusammenhänge. Schriftenreihe der Fritz-Zwicky-Stiftung, Baeschlin (1989)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Fabian Muff .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Muff, F., Fill, HG. (2022). Use Cases for Augmented Reality Applications in Enterprise Modeling: A Morphological Analysis. In: Shishkov, B. (eds) Business Modeling and Software Design. BMSD 2022. Lecture Notes in Business Information Processing, vol 453. Springer, Cham. https://doi.org/10.1007/978-3-031-11510-3_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-11510-3_14

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-11509-7

  • Online ISBN: 978-3-031-11510-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics