Abstract
Nature always inspires through the behavior of its living things. Living things with various advantages, instincts, and individual characteristics to survive following the natural conditions. One is fungi, the eukaryotic organism known as mushrooms. They come from spores carried by the wind, insects, animals, or other living things. Then the spores found a suitable place to grow through the spread and vines. In this paper, we propose a fungi network simulation adapted to nutrient distribution behavior in the underground environment. Fungi have unique activities. Animals or other living things in the world digest their food inside of their body, whereas fungi digest food outside of their body so that it is easy to absorb. Therefore the fungi will grow suitably in the food source’s environment, and the spreading growth of the fungi will adjust to the substrate. If there are no nutrients, the network will not occur, and the fungi branch called mycelium will not grow in that direction. The mycelium of the fungi will determine the growth direction according to the nutrient number obtained. Based on the growth of fungi in the real world, we developed a simulation of fungi growing in a virtual environment. The result we expect at this simulation stage is to be able to compare growth rates based on colonization density against substrates between fungi. Furthermore, for the next plan, we can build a complete network system within the framework of a communication system that becomes a reference for implementation in the real world.
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Sirimorok, N., Paweroi, R.M., Arsyad, A.A., Köppen, M. (2022). Fungi Network Simulation for the Study of Communication Systems. In: Barolli, L., Miwa, H. (eds) Advances in Intelligent Networking and Collaborative Systems. INCoS 2022. Lecture Notes in Networks and Systems, vol 527. Springer, Cham. https://doi.org/10.1007/978-3-031-14627-5_46
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DOI: https://doi.org/10.1007/978-3-031-14627-5_46
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