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Using Graphs to Represent Japanese Words for Serious Games

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 13403))

Abstract

The aim of this paper is to explore the representation problem of how Japanese words are constructed from Kanjis (i.e. symbols for concepts). We discuss the various implications of such representations and demonstrate a fully functional game built upon a Neo4J implementation.

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Notes

  1. 1.

    https://littlealchemy.com/.

  2. 2.

    https://lostmypieces.com/.

  3. 3.

     : National Government Defrayment Act for Reconstruction of Disaster-Stricken Public Facilities.

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Acknowledgement

The authors acknowledge the participants of Imagine Master class at University of Montpellier for the provided user data. We also thank M. Lafourcade for his feedback and giving us the opportunity to work together.

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Correspondence to Madalina Croitoru .

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Tribes, T., Rouquette-Campredon, V., Helye, S., Croitoru, M. (2022). Using Graphs to Represent Japanese Words for Serious Games. In: Braun, T., Cristea, D., Jäschke, R. (eds) Graph-Based Representation and Reasoning. ICCS 2022. Lecture Notes in Computer Science(), vol 13403. Springer, Cham. https://doi.org/10.1007/978-3-031-16663-1_4

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  • DOI: https://doi.org/10.1007/978-3-031-16663-1_4

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-16662-4

  • Online ISBN: 978-3-031-16663-1

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