Abstract
The aim of this paper is to explore the representation problem of how Japanese words are constructed from Kanjis (i.e. symbols for concepts). We discuss the various implications of such representations and demonstrate a fully functional game built upon a Neo4J implementation.
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Acknowledgement
The authors acknowledge the participants of Imagine Master class at University of Montpellier for the provided user data. We also thank M. Lafourcade for his feedback and giving us the opportunity to work together.
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Tribes, T., Rouquette-Campredon, V., Helye, S., Croitoru, M. (2022). Using Graphs to Represent Japanese Words for Serious Games. In: Braun, T., Cristea, D., Jäschke, R. (eds) Graph-Based Representation and Reasoning. ICCS 2022. Lecture Notes in Computer Science(), vol 13403. Springer, Cham. https://doi.org/10.1007/978-3-031-16663-1_4
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