Abstract
“Behavioromics” is a term that has been invented to cover the study of multimodal interaction from various disciplines and points of view. These disciplines and points of view, however, lack a platform for exchange. The workshop session on “Semantic, artificial and computational interaction studies” provides such a platform. We motivate behavioromics, sketch its historical background, and summarize this year’s contributions.
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Notes
- 1.
For an overview of the history of gesture studies and its precursors see the first chapters of [41].
- 2.
An attempt of an overview of the range of communicative gestures is given in [49].
- 3.
In a footnote, Laparle remarks that one can think of interaction spaces in terms of conceptual or mental spaces [22]. However, there is another apparent connection, namely thinking of interaction spaces as parts of dialogue gameboards [25]. This construal would immediately connect interaction spaces to dialogue semantic frameworks and management action could be modeled as effects of conversational moves, as has been shown for some interactive pointing gestures [26].
- 4.
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Ebert, C., Lücking, A., Mehler, A. (2022). Introduction to the 2nd Edition of “Semantic, Artificial and Computational Interaction Studies”. In: Kurosu, M., et al. HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments. HCII 2022. Lecture Notes in Computer Science, vol 13519. Springer, Cham. https://doi.org/10.1007/978-3-031-17618-0_3
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