Abstract
Older adults are challenged in their adoption of new ways of interacting with different type of devices including not only screen-based artifacts but also augmented reality and robotic technologies. The diversity of the devises in relation to the adoption process engage older adults in a creative exploration process when they face new technologies. We analyze the creative problem-solving (CPS) process in the context of modular robotics technologies by focusing on divergent thinking. We first introduce divergent thinking within the scope of creative problem-solving process and then we analyze the results in relation to the three main components of divergent thinking in CPS: fluidity, flexibility, and originality. We evaluate fluidity, flexibility, and originality by engaging 342 participants according to their age. Results shows older adults and children show higher fluidity than adolescents, young adults and adults but also take more time to complete the CPS task.
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Acknowledgments
This research is developed as part of the Project-ANR CreaMaker project (18-CE38-0001). We would like to thank Eloïse Duhot-Prevot for her valuable contribution to CreaCube platform and Louis Kohler for contribution to the analysis.
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Romero, M. (2022). Older Adults’ Activity on Creative Problem Solving with Modular Robotics. In: Duffy, V.G., Gao, Q., Zhou, J., Antona, M., Stephanidis, C. (eds) HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging. HCII 2022. Lecture Notes in Computer Science, vol 13521. Springer, Cham. https://doi.org/10.1007/978-3-031-17902-0_37
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DOI: https://doi.org/10.1007/978-3-031-17902-0_37
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