Abstract
We present an end-to-end network for spatially-varying outdoor lighting estimation in urban scenes given a single limited field-of-view LDR image and any assigned 2D pixel position. We use three disentangled latent spaces learned by our network to represent sky light, sun light, and lighting-independent local contents respectively. At inference time, our lighting estimation network can run efficiently in an end-to-end manner by merging the global lighting and the local appearance rendered by the local appearance renderer with the predicted local silhouette. We enhance an existing synthetic dataset with more realistic material models and diverse lighting conditions for more effective training. We also capture the first real dataset with HDR labels for evaluating spatially-varying outdoor lighting estimation. Experiments on both synthetic and real datasets show that our method achieves state-of-the-art performance with more flexible editability.
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Notes
- 1.
Errors are calculated on the masked region by the (predicted) local silhouette masks.
- 2.
We calculate rendering errors on pixels belonging to the bunny body.
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This work is supported by National Natural Science Foundation of China under Grant No. 62136001, 61872012.
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Tang, J., Zhu, Y., Wang, H., Chan, J.H., Li, S., Shi, B. (2022). Estimating Spatially-Varying Lighting in Urban Scenes with Disentangled Representation. In: Avidan, S., Brostow, G., Cissé, M., Farinella, G.M., Hassner, T. (eds) Computer Vision – ECCV 2022. ECCV 2022. Lecture Notes in Computer Science, vol 13666. Springer, Cham. https://doi.org/10.1007/978-3-031-20068-7_26
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