Skip to main content

Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends

  • Conference paper
  • First Online:
Entertainment Computing – ICEC 2022 (ICEC 2022)

Abstract

Playing video games has become a major factor of spending leisure time. As competitive and e-sports games grow in popularity and size, demands of complexity, time investment and cognitive strain to acquire proficiency and keep up with competitors grow with them. Fundamental psychological work stresses the detrimental impact of sinking extensive amounts of time into tasks onto mental health and capabilities to perform in those tasks. However, the effects of prolonged task execution without adequate rest in self-imposed leisure environments (e.g. video games) are largely under-investigated. We therefore seek to investigate these effects as well as their related consequences in the highly competitive scene of e-sports games. Prolonged task execution in tasks that are primarily of a cognitive nature is usually not associated with physical strain or physical fatigue. We therefore primarily investigate effects on cognitive capabilities, like the onset of mental fatigue, as well as mental well-being. Over the course of seven weeks, we monitored the playing routines of League of Legends players and tracked measures of mental fatigue before and after sessions. Together with qualitative remarks, explanations and attitudes towards playing, time investment and skill acquisition, we gathered player reports showing significantly deteriorated moods and dispositions to playing as well as high indications of mental fatigue based on significant occurrences of related symptoms. Additionally, we analyzed the matches played by the participants during the study period and found a gaussian-like distribution of performance relative to the number of successively played matches. We discuss associated problems and propose ideas for methods facilitating more time-efficient alternatives of video game skill acquisition.

This research is funded by the Klaus Tschira Stiftung.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://newzoo.com/insights/articles/the-games-market-in-2021-the-year-in-numbers-e-sports-cloud-gaming/.

  2. 2.

    https://webtribunal.net/blog/league-of-legends-player-count/#gref.

  3. 3.

    https://steamcharts.com/app/570.

  4. 4.

    https://steamcharts.com/app/730.

  5. 5.

    https://leagueoflegends.fandom.com/wiki/Draft_Pick#Champion_Selection.

  6. 6.

    https://www.somebits.com//~nelson/lol-stats-notebooks-2016/League+of+Legends+win+rates+by+tier.html.

  7. 7.

    https://www.esportstales.com/league-of-legends/rank-distribution-percentage-of-players-by-tier.

References

  1. Anderson, J.R., Bellezza, F.S.: Rules of the Mind. Psychology Press, London (2009)

    Google Scholar 

  2. Baker, K., Olson, J., Morisseau, D.: Work practices, fatigue, and nuclear power plant safety performance. Hum. Factors 36(2), 244–257 (1994). https://doi.org/10.1177/001872089403600206. pMID: 8070790

  3. Boksem, M.A., Meijman, T.F., Lorist, M.M.: Effects of mental fatigue on attention: an ERP study. Cogn. Brain Res. 25(1), 107–116 (2005). https://doi.org/10.1016/j.cogbrainres.2005.04.011, https://www.sciencedirect.com/science/article/pii/S0926641005001187

  4. Boksem, M.A., Tops, M.: Mental fatigue: costs and benefits. Brain Res. Rev. 59(1), 125–139 (2008)

    Article  Google Scholar 

  5. Charness, N., Tuffiash, M., Krampe, R., Reingold, E., Vasyukova, E.: The role of deliberate practice in chess expertise. Appl. Cogn. Psychol. 19(2), 151–165 (2005)

    Article  Google Scholar 

  6. Cohen, J.: Statistical Power Analysis for the Behavioral Sciences. Routledge, Milton Park (2013)

    Google Scholar 

  7. Cook, C., Burgess-Limerick, R., Chang, S.: The prevalence of neck and upper extremity musculoskeletal symptoms in computer mouse users. Int. J. Ind. Ergonomics 26(3), 347–356 (2000). https://doi.org/10.1016/S0169-8141(00)00010-X, https://www.sciencedirect.com/science/article/pii/S016981410000010X

  8. Duncan, J., Emslie, H., Williams, P., Johnson, R., Freer, C.: Intelligence and the frontal lobe: the organization of goal-directed behavior. Cogn. Psychol. 30(3), 257–303 (1996). https://doi.org/10.1006/cogp.1996.0008

    Article  Google Scholar 

  9. Duncan, M.J., Fowler, N., George, O., Joyce, S., Hankey, J.: Mental fatigue negatively influences manual dexterity and anticipation timing but not repeated high-intensity exercise performance in trained adults. Res. Sports Med. 23(1), 1–13 (2015)

    Article  Google Scholar 

  10. Dunstan, D.W., Howard, B., Healy, G.N., Owen, N.: Too much sitting-a health hazard. Diabetes Res. Clin. Pract. 97(3), 368–376 (2012)

    Article  Google Scholar 

  11. Ericsson, K.A., Krampe, R.T., Tesch-Römer, C.: The role of deliberate practice in the acquisition of expert performance. Psychol. Rev. 100(3), 363 (1993)

    Article  Google Scholar 

  12. Forsyth, D.R.: Self-serving bias (2008)

    Google Scholar 

  13. Fortes, L.S., et al.: Playing videogames or using social media applications on smartphones causes mental fatigue and impairs decision-making performance in amateur boxers. Appl. Neuropsychol. Adult, 1–12 (2021)

    Google Scholar 

  14. Grove, R., Prapavessis, H.: Abbreviated poms questionnaire (40 items), November 2013

    Google Scholar 

  15. Habay, J., et al.: Mental fatigue and sport-specific psychomotor performance: a systematic review. Sports Med. 1–22 (2021). https://doi.org/10.1007/s40279-021-01429-6

  16. Isaac, A.R.: Mental practice: does it work in the field? Sport Psychol. 6(2), 192–198 (1992)

    Article  Google Scholar 

  17. Johnson, A., Proctor, R.W.: Skill Acquisition and Training: Achieving Expertise in Simple and Complex Tasks. Routledge, Taylor & Francis Group (2017)

    Google Scholar 

  18. Jong, R.: An intention-activation account of residual switch costs. Control Cogn. Process. 18, 356–376 (2000)

    Google Scholar 

  19. Linden, D.: The urge to stop: the cognitive and biological nature of acute mental fatigue (2011)

    Google Scholar 

  20. Linden, D., Frese, M., Meijman, T.: Mental fatigue and the control of cognitive processes: effects on perseveration and planning. Acta Psychol. 113, 45–65 (2003). https://doi.org/10.1016/S0001-6918(02)00150-6

  21. Lorist, M.: How mental fatigue affects visual selective attention. Front. Hum. Neurosci. 5 (2011). https://doi.org/10.3389/conf.fnhum.2011.207.00261

  22. Marcora, S.M., Staiano, W., Manning, V.: Mental fatigue impairs physical performance in humans. J. Appl. Physiol. 106(3), 857–864 (2009)

    Article  Google Scholar 

  23. Martin, K., Meeusen, R., Thompson, K.G., Keegan, R., Rattray, B.: Mental fatigue impairs endurance performance: a physiological explanation. Sports Med. 48(9), 2041–2051 (2018)

    Article  Google Scholar 

  24. Mayring, P., Fenzl, T.: Qualitative Inhaltsanalyse. In: Handbuch Methoden der empirischen Sozialforschung, pp. 633–648. Springer, Wiesbaden (2019). https://doi.org/10.1007/978-3-658-21308-4_42

    Chapter  Google Scholar 

  25. McCormick, F., Kadzielski, J., Landrigan, C.P., Evans, B., Herndon, J.H., Rubash, H.E.: Surgeon fatigue: a prospective analysis of the incidence, risk, and intervals of predicted fatigue-related impairment in residents. Arch. Surg. 147(5), 430–435 (2012). https://doi.org/10.1001/archsurg.2012.84

  26. Meijman, T.F.: Mental fatigue and the efficiency of information processing in relation to work times. Int. J. Ind. Ergon. 20(1), 31–38 (1997). https://doi.org/10.1016/S0169-8141(96)00029-7, https://www.sciencedirect.com/science/article/pii/S0169814196000297

  27. Moreira, A., Aoki, M.S., Franchini, E., da Silva Machado, D.G., Paludo, A.C., Okano, A.H.: Mental fatigue impairs technical performance and alters neuroendocrine and autonomic responses in elite young basketball players. Physiol. Behav. 196, 112–118 (2018)

    Article  Google Scholar 

  28. Penna, E.M., et al.: Mental fatigue impairs physical performance in young swimmers. Pediatric Exerc. Sci. 30(2), 208–215 (2018)

    Article  Google Scholar 

  29. Riot Games: League of Legends. Game [PC], riot Games, Los Angeles, California, USA, October 2009

    Google Scholar 

  30. Ross, S.L.: The effectiveness of mental practice in improving the performance of college trombonists. J. Res. Music Educ. 33(4), 221–230 (1985)

    Article  Google Scholar 

  31. Rosser, J.C., et al.: The impact of video games on training surgeons in the 21st century. Arch. Surg. 142(2), 181–186 (2007)

    Article  Google Scholar 

  32. Sun, H., Soh, K.G., Roslan, S., Wazir, M.R.W.N., Soh, K.L.: Does mental fatigue affect skilled performance in athletes? a systematic review. PLoS ONE 16(10), e0258307 (2021)

    Article  Google Scholar 

  33. Valve: Counter-Strike: Global Offensive. Game [PC,PS3,XBox360], valve, Bellevue, Washington State, USA, August 2012

    Google Scholar 

  34. Valve: Dota2. Game [PC], valve, Bellevue, Washington State, USA, July 2013

    Google Scholar 

  35. Van Cutsem, J., Marcora, S.: The effects of mental fatigue on sport performance: an update. In: Motivation and Self-regulation in Sport and Exercise, pp. 134–148. Routledge (2021)

    Google Scholar 

  36. Ward, P., Hodges, N.J., Starkes, J.L., Williams, M.A.: The road to excellence: deliberate practice and the development of expertise. High Ability Stud. 18(2), 119–153 (2007)

    Article  Google Scholar 

  37. Werner, K.M., Milyavskaya, M., Foxen-Craft, E., Koestner, R.: Some goals just feel easier: self-concordance leads to goal progress through subjective ease, not effort. Pers. Individ. Differ. 96, 237–242 (2016). https://doi.org/10.1016/j.paid.2016.03.002, https://www.sciencedirect.com/science/article/pii/S0191886916301477

  38. Wilcoxon, F.: Individual comparisons by ranking methods. In: Kotz, S., Johnson, N.L. (eds.) Breakthroughs in statistics, pp. 196–202. Springer, New York (1992). https://doi.org/10.1007/978-1-4612-4380-9_16

Download references

Acknowledgements

We would like all participants. This research is funded by the Klaus Tschira Stiftung. One author is funded by the James S. McDonnell Foundation (Grant Title: A Methodology for Studying the Dynamics of Resilience of College Students).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Johannes Pfau .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 IFIP International Federation for Information Processing

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bikas, I., Pfau, J., Dänekas, B., Malaka, R. (2022). Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., McCall, R. (eds) Entertainment Computing – ICEC 2022. ICEC 2022. Lecture Notes in Computer Science, vol 13477. Springer, Cham. https://doi.org/10.1007/978-3-031-20212-4_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-20212-4_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-20211-7

  • Online ISBN: 978-3-031-20212-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics