Abstract
In a music game, a player interacts with a piece of music or a type of musical score. The progression of the game is based on the player’s actions in time with the music. Many music games have a called timing adjustment function, which optimizes the reaction of the user in advance by adjusting the timing of button presses according to the user’s reaction. This study utilizes myoelectric sensors to perform real-time timing adjustments using the degree of fatigue of the user’s muscles as an indicator during a music game. By utilizing the changes in myoelectricity when muscles become fatigued, the control of music games can be improved.
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This work was supported by JSPS KAKENHI Grant Numbers 20K11780.
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Zhou, S., Segawa, N. (2022). Method for Music Game Control Using Myoelectric Sensors. In: Göbl, B., van der Spek, E., Baalsrud Hauge, J., McCall, R. (eds) Entertainment Computing – ICEC 2022. ICEC 2022. Lecture Notes in Computer Science, vol 13477. Springer, Cham. https://doi.org/10.1007/978-3-031-20212-4_19
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DOI: https://doi.org/10.1007/978-3-031-20212-4_19
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