Abstract
Triangle strips provide a memory-efficient representation of triangle meshes. In the ideal case, they allow to encode a mesh of n faces with \(n + 2\) vertices. All modern graphics interfaces offer a primitive type for triangle strips to disburden the host/device bottleneck and save graphics memory. Although modern 3D rendering pipelines mainly utilize triangle lists, strips still offer significant benefits in two-dimensional applications, e.g. the visualization of polygons in orthographic maps. Encoding a regular mesh into an optimal triangle strip representation is an NP-complete problem. Therefore, multiple heuristic techniques for different cost metrics have been proposed and implemented. In this paper, we provide an overview of related approaches and propose a unified cost model to rate their quality. Furthermore, we introduce a faster and more flexible implementation for triangle strip generation. It extends an established key technique, the tunneling operator, with a new algorithm for circle detection. A concluding benchmark compares our code with existing solutions and outlines its superior performance in most use cases.
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Treumer, J., Neumann, L., Lorenz, B., Pfleging, B. (2023). Fast Triangle Strip Generation and Tunneling for Different Cost Metrics. In: Chmielewski, L.J., Orłowski, A. (eds) Computer Vision and Graphics. ICCVG 2022. Lecture Notes in Networks and Systems, vol 598. Springer, Cham. https://doi.org/10.1007/978-3-031-22025-8_13
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