Abstract
The academic success of students can be improved by an understanding of the academic domain they are navigating. As such, they may benefit from gaining valuable perspective into the shape of their chosen field via an enhanced visual aid. We discuss K-Cube VR, a work-in-progress academic domain browser, which provides visualization of such information through knowledge graphs in virtual reality. We then present the theoretical motivations of such a project, proposing in the process new principles for learning in the metaverse. These principles are an attempt to integrate current educational trends, immersive learning, and visual literacy, within a constructivist pedagogical framework. It is hoped that the proposed principles and our implementation via K-Cube VR can inspire future metaverse learning environments.
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Acknowledgement
This work was supported in full by the Hong Kong Polytechnic University, Project of Strategic Importance (project number: P0036846). The authors thank Junnan Dong, Jerry C. K. Chan, Qinggang Zhang, Yaowei Wang, Wentao Li and Huachi Zhou for their useful discussions and feedback.
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Sin, Z.P.T. et al. (2023). Towards a Metaverse of Knowledge. In: González-González, C.S., et al. Learning Technologies and Systems. ICWL SETE 2022 2022. Lecture Notes in Computer Science, vol 13869. Springer, Cham. https://doi.org/10.1007/978-3-031-33023-0_19
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