Abstract
In this demo, we present a working example of a simple game based on character-centric interactive storytelling. The game is situated in a small virtual town where three characters, two girls and a boy (or two boys and a girl) are involved in a dating scenario. The player may influence the boy and guide his actions, his goal is to steer the story to a desired shape with as few interventions as possible. The individual agents feature an affect-modulated BDI based architecture and communicate with each other through simple language. The scenario culminates in a simulated confrontation of all three characters. Based on the current state of relationships between the characters, it results in one of multiple possible endings. The game is intended as both a testbed for interactive storytelling technologies as well as a source of data for evaluation of automatic analysis of generated stories.
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Bída, M., Černý, M., Brom, C. (2013). SimDate3D – Level Two. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_16
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DOI: https://doi.org/10.1007/978-3-319-02756-2_16
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-02755-5
Online ISBN: 978-3-319-02756-2
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