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Silent Hill 2 and the Curious Case of Invisible Agency

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Book cover Interactive Storytelling (ICIDS 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8230))

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Abstract

This paper outlines the concept of agency in interactive narratives and focuses on the video game Silent Hill 2 as a successful example that defies the very concept. In what ways agency was deemed as an essential part in interactive narratives and narrative video games are summarized. Then the method of agency in Silent Hill 2 is proposed as an alternative to our familiar understanding of the concept agency and is entitled as invisible agency.

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© 2013 Springer-Verlag Berlin Heidelberg

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S̨engün, S. (2013). Silent Hill 2 and the Curious Case of Invisible Agency. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_22

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  • DOI: https://doi.org/10.1007/978-3-319-02756-2_22

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02755-5

  • Online ISBN: 978-3-319-02756-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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