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Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

This work explores a Gameplay Experience Model proposal centered on the dynamic interaction and interplay that exists during video game play. Two elements are key in the model – the Video Game and the Player – defined by a group of dimensions and characteristics that can influence each other during game play. A study was carried out with 40 individuals that played a video game during multiple rounds. After each round players answered a questionnaire on their experience and how the model characteristics manifested during the game. Results collected from the questionnaires were analyzed to assess how game related characteristics influence player Expectations and Motivations.

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© 2013 Springer International Publishing Switzerland

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Almeida, S., Veloso, A., Roque, L., Mealha, Ó. (2013). Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_37

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_37

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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