Abstract
”ToyVision” is a software toolkit aimed to make easy the prototyping of tangible games in visual based tabletop devices. Compared to other software toolkits, ToyVision provides designers and developers with intuitive tools for modeling innovative tangible controls and with higher level user’s manipulations data. Tutorial participants will create a Tangible board-game by using ToyVision. Thanks to it, they will be able to develop a functional prototype without the intrinsic difficulties of managing electronic sensors, actuators and machine vision algorithms. The goal of this tutorial is to give ACE attendants the opportunity of having a first contact on the new possibilities that the Tangible Interaction paradigm can bring to videogames.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Cooper, N., Keatley, A., Dahlquist, M., Mann, S., Slay, H., Zucco, J., Smith, R., Thomas, B.H.: Augmented Reality Chinese Checkers. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004, vol. 74, pp. 117–126 (2004)
Iwata, T., Yamabe, T., Poloj, M., Nakajima, T.: Traditional games meet ICT: a case study on go game augmentation. In: Fourth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2010), pp. 237–240. ACM (2010)
Heijboer, M., van den Hoven, E.: Keeping up appearances: interpretation of tangible artifact design. In: 5th Nordic Conference on Human-Computer Interaction: Building Bridges (NordiCHI 2008), pp. 162–171. ACM (2008)
Kaltenbrunner, M.: reacTIVision and TUIO: a tangible tabletop toolkit. In: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, pp. 9–16. ACM (November 2009)
Marco, J., Cerezo, E., Baldassarri, S.: Playing with toys on a tabletop active surface. In: Proceedings of the 9th International Conference on Interaction Design and Children, pp. 296–299. ACM (June 2010)
Marco, J., Cerezo, E., Baldassarri, S.: ToyVision: a toolkit for prototyping tabletop tangible games. In: Proceedings of the 4th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 71–80. ACM (June 2012)
Rogers, Y., Rodden, T.: Configuring spaces and surfaces to support collaborative interactions. In: O’Hara, K., Perry, M., Churchill, E., Russell, D. (eds.) Public and Situated Displays, pp. 45–79. Kluwer Publishers (2004)
Shaer, O., Jacob, R.J.K.: A specification paradigm for the design and implementation of tangible user interfaces. ACM Trans. Comput.-Hum. Interact. 16(4), Article 20, 39 pages (2009)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer International Publishing Switzerland
About this paper
Cite this paper
Marco, J., Cerezo, E., Baldassarri, S. (2013). The ToyVision Toolkit for Tangible Games. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_58
Download citation
DOI: https://doi.org/10.1007/978-3-319-03161-3_58
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-03160-6
Online ISBN: 978-3-319-03161-3
eBook Packages: Computer ScienceComputer Science (R0)