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The ToyVision Toolkit for Tangible Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

”ToyVision” is a software toolkit aimed to make easy the prototyping of tangible games in visual based tabletop devices. Compared to other software toolkits, ToyVision provides designers and developers with intuitive tools for modeling innovative tangible controls and with higher level user’s manipulations data. Tutorial participants will create a Tangible board-game by using ToyVision. Thanks to it, they will be able to develop a functional prototype without the intrinsic difficulties of managing electronic sensors, actuators and machine vision algorithms. The goal of this tutorial is to give ACE attendants the opportunity of having a first contact on the new possibilities that the Tangible Interaction paradigm can bring to videogames.

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© 2013 Springer International Publishing Switzerland

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Marco, J., Cerezo, E., Baldassarri, S. (2013). The ToyVision Toolkit for Tangible Games. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_58

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_58

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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