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Touch Me, Tilt Me – Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles

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Advances in Computer Entertainment (ACE 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

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Abstract

Different modalities, such as tilting or touch screen gestures, can be used to navigate 2D and 3D virtual worlds on handheld mobile devices. There are however few studies so far investigating the characteristics of these interaction modes, although it is important to be aware of individual advantages and disadvantages when creating real immersive interaction experiences. We present an experiment comparing different ways to navigate 2D and 3D virtual worlds on handheld mobile devices. In a comparative study, a total of 48 test subjects solve navigation tasks in 2D and 3D environments using different interaction modalities, in particular: touch gestures, an on-screen joypad implementation, and tilting gestures. Our results reveal important characteristics of the individual interaction modes and provide insight that is relevant for better interface design for virtual reality interaction on mobiles.

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© 2013 Springer International Publishing Switzerland

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Hürst, W., Nunez, H.C. (2013). Touch Me, Tilt Me – Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_7

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_7

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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