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Abstract

Microsoft Kinect has attracted great attention from research communities, resulting in numerous interaction and entertainment applications. However, to the best of our knowledge, there does not exist an ontology for 3D depth sensors. Including automated semantic reasoning in these settings would open the doors for new research, making possible not only to track but also understand what the user is doing. We took a first step towards this new paradigm and developed a 3D depth sensor ontology, modelling different features regarding user movement and object interaction. We believe in the potential of integrating semantics into computer vision. As 3D depth sensors and ontology-based applications improve further, the ontology could be used, for instance, for activity recognition, together with semantic maps for supporting visually impaired people or in assistance technologies, such as remote rehabilitation.

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© 2013 Springer International Publishing Switzerland

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Díaz Rodríguez, N., Wikström, R., Lilius, J., Cuéllar, M.P., Delgado Calvo Flores, M. (2013). Understanding Movement and Interaction: An Ontology for Kinect-Based 3D Depth Sensors. In: Urzaiz, G., Ochoa, S.F., Bravo, J., Chen, L.L., Oliveira, J. (eds) Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction. Lecture Notes in Computer Science, vol 8276. Springer, Cham. https://doi.org/10.1007/978-3-319-03176-7_33

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  • DOI: https://doi.org/10.1007/978-3-319-03176-7_33

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03175-0

  • Online ISBN: 978-3-319-03176-7

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