Skip to main content
  • 1236 Accesses

Abstract

In the context of interactive systems, design problem solving is an integrative and reflective activity that invites interdisciplinary thinking. An effective design result depends on careful analysis and synthesis across the multiple facets of an information systems problem, including the information itself, the people who use or depend on it, and the technologies that support their information access, manipulation and understanding. In this essay I argue that learning by design is an effective strategy for introducing students to the multi-disciplinary field of information sciences and technology.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Bruner, J. (1960). The Process of education. MIT Press, Cambridge MA.

    Google Scholar 

  • Carroll, J. M., Rosson, M. B., & Haynes, S. R. (2006). Educating next-generation IT researchers in the science of design. System Design Frontier, 3(9), 13–23.

    Google Scholar 

  • Du, H., Rosson, M. B., Carroll, J. M., & Ganoe, C. (2009). “I felt like a contributing member of the class”: Increasing class participation with class commons. Proceedings of GROUP 2009 (pp. 233–242). New York: ACM

    Google Scholar 

  • Rosson, M. B. (1999). Integrating development of task and object models. Communications of the ACM, 42(1), 49–56.

    Google Scholar 

  • Rosson, M. B., & Carroll, J. M. (2002). Usability engineering: Scenario-based development of human-computer interaction. San Francisco: Morgan Kaufmann.

    Google Scholar 

  • Rosson, M. B., & Carroll, J. M. (2010). Integrating information, people and technology by design: Design-first instruction for introductory students in information technology. Proceedings of EDUCON 2010: The IEEE annual global engineering education conference (pp. 1469–1475). IEEE Computer Society

    Google Scholar 

  • Rosson, M. B., Carroll, J. M., & Rodi, C. M. (2004). Case studies for teaching usability engineering. In Proceedings of special interest group on computer science education (pp. 36–40). New York: ACM

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mary Beth Rosson .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Rosson, M. (2014). Learning by Design. In: Carroll, J. (eds) Innovative Practices in Teaching Information Sciences and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-03656-4_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-03656-4_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03655-7

  • Online ISBN: 978-3-319-03656-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics