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Real-Time Skeleton-Tracking-Based Human Action Recognition Using Kinect Data

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MultiMedia Modeling (MMM 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8325))

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Abstract

In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the calculation of spherical angles between selected joints and the respective angular velocities. For invariance incorporation, a pose estimation step is applied and all features are extracted according to a continuously updated torso-centered coordinate system; this is different from the usual practice of using common normalization operators. Additionally, the approach includes a motion energy-based methodology for applying horizontal symmetry. Finally, action recognition is realized using Hidden Markov Models (HMMs). Experimental results using the Huawei/3DLife 3D human reconstruction and action recognition Grand Challenge dataset demonstrate the efficiency of the proposed approach.

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© 2014 Springer International Publishing Switzerland

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Papadopoulos, G.T., Axenopoulos, A., Daras, P. (2014). Real-Time Skeleton-Tracking-Based Human Action Recognition Using Kinect Data. In: Gurrin, C., Hopfgartner, F., Hurst, W., Johansen, H., Lee, H., O’Connor, N. (eds) MultiMedia Modeling. MMM 2014. Lecture Notes in Computer Science, vol 8325. Springer, Cham. https://doi.org/10.1007/978-3-319-04114-8_40

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  • DOI: https://doi.org/10.1007/978-3-319-04114-8_40

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04113-1

  • Online ISBN: 978-3-319-04114-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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